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_ac — Property in class com.whirled.contrib.platformer.game.AttackCollisionHandler
_ac — Property in class com.whirled.contrib.platformer.game.BounceCollisionHandler
ACCEL — Constant static property in class com.whirled.contrib.platformer.piece.BoundData
accelX — Property in class com.whirled.contrib.display.PhysicalBase
The x component of the object's acceleration in pixels/second/second.
_accelX — Property in class com.whirled.contrib.platformer.piece.Actor
accelX — Property in class com.whirled.contrib.platformer.piece.Actor
accelY — Property in class com.whirled.contrib.display.PhysicalBase
The y component of the object's acceleration in pixels/second/second.
_accelY — Property in class com.whirled.contrib.platformer.piece.Actor
accelY — Property in class com.whirled.contrib.platformer.piece.Actor
ACKNOWLEDGED — Constant static property in class com.whirled.contrib.avrg.probe.ServerStub
Message sent to acknowledge the activation or deactivation.
acolliders — Property in class com.whirled.contrib.platformer.board.ColliderDetails
An array of DynamicBounds dynamic colliders.
ACT_COUNT — Constant static property in class com.whirled.contrib.platformer.piece.Actor
_action — Property in class com.whirled.contrib.avrg.probe.Button
action — Property in class com.whirled.contrib.avrg.probe.Button
The action sent by the button when clicked.
_action — Property in class com.whirled.contrib.avrg.probe.ButtonEvent
action — Property in class com.whirled.contrib.avrg.probe.ButtonEvent
The action being invoked by this event.
_action — Property in class com.whirled.contrib.platformer.game.GameEvent
actionComplete(event) — Method in class com.whirled.contrib.platformer.display.ActorSprite
_actions — Property in class com.whirled.contrib.platformer.game.MultiEventAction
activate() — Method in class com.whirled.contrib.avrg.probe.ServerModule
ACTIVATE — Constant static property in class com.whirled.contrib.avrg.probe.ServerStub
Message sent to activate our module.
_active — Property in class com.whirled.contrib.avrg.probe.ServerModule
ACTIVE — Constant static property in class com.whirled.contrib.platformer.display.HoverSprite
actor — Property in class com.whirled.contrib.platformer.board.ActorBounds
_actor — Property in class com.whirled.contrib.platformer.display.ActorSprite
_actor — Property in class com.whirled.contrib.platformer.game.ActorController
Actor — Class in package com.whirled.contrib.platformer.piece
A game actor that has orientation, acceleration and health.
Actor(insxml) — Constructor in class com.whirled.contrib.platformer.piece.Actor
ACTOR_ADDED — Constant static property in class com.whirled.contrib.platformer.board.Board
ACTOR_BOUND — Constant static property in class com.whirled.contrib.platformer.board.SimpleActorBounds
ActorBounds — Class in package com.whirled.contrib.platformer.board
ActorBounds(ac:com.whirled.contrib.platformer.game:ActorController, c:com.whirled.contrib.platformer.board:Collider) — Constructor in class com.whirled.contrib.platformer.board.ActorBounds
ActorController — Class in package com.whirled.contrib.platformer.game
ActorController(actor:com.whirled.contrib.platformer.piece:Actor, controller:com.whirled.contrib.platformer.game:GameController) — Constructor in class com.whirled.contrib.platformer.game.ActorController
ACTOR_LAYER — Constant static property in class com.whirled.contrib.platformer.display.BoardSprite
_actorMap — Property in class com.whirled.contrib.platformer.game.GameController
_actors — Property in class com.whirled.contrib.platformer.board.Board
ACTORS — Constant static property in class com.whirled.contrib.platformer.board.Board
ActorSprite — Class in package com.whirled.contrib.platformer.display
ActorSprite(actor:com.whirled.contrib.platformer.piece:Actor, disp) — Constructor in class com.whirled.contrib.platformer.display.ActorSprite
ActorSpriteLayer — Class in package com.whirled.contrib.platformer.display
ActorSpriteLayer() — Constructor in class com.whirled.contrib.platformer.display.ActorSpriteLayer
actorTick — Property in class com.whirled.contrib.platformer.display.BoardSprite
add(val) — Method in class com.whirled.contrib.messagemgr.Checksum
add(effect) — Method in class com.whirled.contrib.sound.EffectSet
addAccVector(acc, angle) — Method in class com.whirled.contrib.display.PhysicalBase
Check this, watch speed and accel.
addActor(a:com.whirled.contrib.platformer.piece:Actor) — Method in class com.whirled.contrib.platformer.board.Board
addActorClass(a, ac, isDefault) — Method in class com.whirled.contrib.platformer.game.GameController
addAS(ds:com.whirled.contrib.platformer.display:DynamicSprite) — Method in class com.whirled.contrib.platformer.display.ActorSpriteLayer
addBinding(binding) — Method in class com.whirled.contrib.sound.SoundController
addBoolean(val) — Method in class com.whirled.contrib.messagemgr.Checksum
addBoundedPiece(p:com.whirled.contrib.platformer.piece:BoundedPiece) — Method in class com.whirled.contrib.platformer.board.Collider
addCell(column, row, contents) — Method in class com.whirled.contrib.avrg.probe.GridPanel
Adds a new cell at the given column and row.
addChannel(channel) — Method in class com.whirled.contrib.SimpleSoundManager
Add a sound channel to be tracked.
addChildToLayer(disp, index) — Method in class com.whirled.contrib.platformer.display.ParallaxBackground
addCollisionHandler(handler:com.whirled.contrib.platformer.game:CollisionHandler) — Method in interface com.whirled.contrib.platformer.game.CollisionController
addCollisionHandler(handler:com.whirled.contrib.platformer.game:CollisionHandler) — Method in class com.whirled.contrib.platformer.game.DynamicController
addCollisionHandlers() — Method in class com.whirled.contrib.platformer.game.HoverController
addController(controller) — Method in class com.whirled.contrib.platformer.game.GameController
addDispListener(event, func) — Method in class com.whirled.contrib.platformer.display.CacheWrapper
addDS(ds:com.whirled.contrib.platformer.display:DynamicSprite) — Method in class com.whirled.contrib.platformer.display.ActorSpriteLayer
addDS(ds:com.whirled.contrib.platformer.display:DynamicSprite) — Method in class com.whirled.contrib.platformer.display.DynamicSpriteLayer
addDynamic(d:com.whirled.contrib.platformer.piece:Dynamic) — Method in class com.whirled.contrib.platformer.board.Board
addDynamic(dc:com.whirled.contrib.platformer.game:DynamicController) — Method in class com.whirled.contrib.platformer.board.Collider
addDynamicClass(source, sprite, isDefault) — Static method in class com.whirled.contrib.platformer.display.PieceSpriteFactory
addDynamicClass(d, dc, isDefault) — Method in class com.whirled.contrib.platformer.game.GameController
addDynamicIns(d:com.whirled.contrib.platformer.piece:Dynamic, group) — Method in class com.whirled.contrib.platformer.board.Board
addDynamicSprite(ds:com.whirled.contrib.platformer.display:DynamicSprite) — Method in class com.whirled.contrib.platformer.display.DynamicSpriteLayer
_added — Property in class com.whirled.contrib.card.graphics.HandSprite
ADDED — Constant static property in class com.whirled.contrib.card.CardArrayEvent
Type of event when a card is added.
addEventListener(eventName, callback) — Method in class com.whirled.contrib.platformer.board.Board
addEventListener(eventName, callback) — Method in class com.whirled.contrib.platformer.piece.PieceFactory
addGameEvent(ge:com.whirled.contrib.platformer.game:GameEvent) — Method in class com.whirled.contrib.platformer.game.GameController
addGameListeners() — Method in class com.whirled.contrib.platformer.PlatformerController
addHistory(turnHolder, expired, count) — Method in class com.whirled.contrib.card.TurnTimer
addInt(val) — Method in class com.whirled.contrib.messagemgr.Checksum
addKeyListener(keyCode, listener) — Method in class com.whirled.contrib.platformer.client.KeyboardController
addLine(p1, p2, type) — Method in class com.whirled.contrib.platformer.board.Collider
addListenerToAll(listener) — Method in class com.whirled.contrib.avrg.probe.Definitions
Add the given event listener function to all available event types and dispatchers.
addLogger(ctrl, events) — Method in class com.whirled.contrib.avrg.probe.ServerModule
addMessage(msg:com.whirled.contrib.platformer.net:GameMessage) — Method in class com.whirled.contrib.platformer.net.QueueMessage
addMessageType(messageClass) — Method in class com.whirled.contrib.messagemgr.BasicMessageManager
addMessageType(messageClass) — Method in interface com.whirled.contrib.messagemgr.MessageManager
addMessageType(messageClass) — Method in class com.whirled.contrib.platformer.net.MessageManager
addMethod(name, getMethod, params) — Method in class com.whirled.contrib.avrg.probe.TargetedSubCtrlDef
Adds a new method.
addNewLayer(disp, scaleX, scaleY, offX, offY, tileY) — Method in class com.whirled.contrib.platformer.display.BitmapParallaxBackground
addNewLayer(index, scaleX, scaleY, offX, offY) — Method in class com.whirled.contrib.platformer.display.ParallaxBackground
addNumber(val) — Method in class com.whirled.contrib.messagemgr.Checksum
addOccupantListeners() — Method in class com.whirled.contrib.platformer.PlatformerController
addOrReplaceXML(source, nodename, node) — Method in class com.whirled.contrib.platformer.board.Board
addParticleEffect(cw:com.whirled.contrib.platformer.display:CacheWrapper, pt, back) — Method in class com.whirled.contrib.platformer.display.BoardSprite
addParticleEffect(cw:com.whirled.contrib.platformer.display:CacheWrapper, pt) — Method in class com.whirled.contrib.platformer.display.ParticleLayer
addPiece(p:com.whirled.contrib.platformer.piece:Piece, tree) — Method in class com.whirled.contrib.platformer.board.Board
addPieceClass(source, sprite, isDefault) — Static method in class com.whirled.contrib.platformer.display.PieceSpriteFactory
addPieceClass(piece:com.whirled.contrib.platformer.piece:Piece, isDefault) — Method in class com.whirled.contrib.platformer.piece.PieceFactory
addPieceGroup(tree, name) — Method in class com.whirled.contrib.platformer.board.Board
addPieces(pieces, layer) — Method in class com.whirled.contrib.platformer.display.BoardSprite
addPieceSprite(ps:com.whirled.contrib.platformer.display:PieceSprite) — Method in class com.whirled.contrib.platformer.display.BitmapSectionalLayer
addPieceSprite(ps:com.whirled.contrib.platformer.display:PieceSprite) — Method in class com.whirled.contrib.platformer.display.PieceSpriteLayer
addPieceSprite(ps:com.whirled.contrib.platformer.display:PieceSprite) — Method in class com.whirled.contrib.platformer.display.SectionalLayer
addPlayerAchievement(value, playerIdx, achievement) — Method in class com.whirled.contrib.card.trick.ScoreBreakdown
Adds a new achievement for the team that was orchestrated by one player in particular.
addScore(teamIdx, score) — Method in class com.whirled.contrib.card.trick.Scores
Increase a team's score.
addShot(s:com.whirled.contrib.platformer.piece:Shot) — Method in class com.whirled.contrib.platformer.board.Board
addShot(sc:com.whirled.contrib.platformer.game:ShotController) — Method in class com.whirled.contrib.platformer.board.Collider
addShotClass(s, sc, isDefault) — Method in class com.whirled.contrib.platformer.game.GameController
addSpeedVector(speed, angle) — Method in class com.whirled.contrib.display.PhysicalBase
Adds the current speed vector with the supplied vector.
addString(val) — Method in class com.whirled.contrib.messagemgr.Checksum
addTab(name, button:com.whirled.contrib.avrg.probe:Button, contents) — Method in class com.whirled.contrib.avrg.probe.TabPanel
Adds a new tab.
addTeamAchievement(value, achievement) — Method in class com.whirled.contrib.card.trick.ScoreBreakdown
Adds a new achivement for the team that contributes to the overall score for the round.
addTeamFailure(value, action) — Method in class com.whirled.contrib.card.trick.ScoreBreakdown
Adds a new failure for the team that contributes to the overall score for the round.
addToScore(playerId, delta) — Method in class com.whirled.contrib.Scoreboard
Sugar for setScore(playerId, getScore(playerId) + delta) .
addTrick(seat) — Method in class com.whirled.contrib.card.trick.Scores
Add a trick taken by the given player.
addTween(p_arg1, p_arg2) — Static method in class com.whirled.contrib.card.graphics.LocalTweener
addUint(val) — Method in class com.whirled.contrib.messagemgr.Checksum
adjustAttached(a:com.whirled.contrib.platformer.piece:Actor) — Method in class com.whirled.contrib.platformer.board.WalkTask
adjustHeight(newHeight) — Method in class com.whirled.contrib.platformer.board.SimpleActorBounds
adjustMaxId(d:com.whirled.contrib.platformer.piece:Dynamic) — Method in class com.whirled.contrib.platformer.board.Board
adjustVolume(channel) — Method in class com.whirled.contrib.SimpleSoundManager
Used to adjust the volume on each channel when registered, or the global volume changes.
airEffect — Property in class com.whirled.contrib.platformer.piece.Shot
alines — Property in class com.whirled.contrib.platformer.board.ColliderDetails
An array of LineData for collisions in acolliders.
_alive — Property in class com.whirled.contrib.platformer.display.ShotSprite
ALL — Constant static property in class com.whirled.contrib.platformer.piece.BoundData
ALLOWED_PLAY — Constant static property in class com.whirled.contrib.card.HandEvent
The type of event when it is the player's turn.
ALLOWED_SELECTION — Constant static property in class com.whirled.contrib.card.HandEvent
The type of event when the local player may choose some cards, but not yet play them's turn.
allowPlay(enabled:com.whirled.contrib.card:CardArray, count) — Method in class com.whirled.contrib.card.Hand
Allow the local player to play some cards from a given allowed set.
allowSelection(enabled:com.whirled.contrib.card:CardArray, count) — Method in class com.whirled.contrib.card.Hand
Allow the selection of cards, but not actually playing them.
allPlayersPresent() — Method in class com.whirled.contrib.persist.PersistenceManager
alpha — Property in class com.whirled.contrib.card.graphics.CardState
ALWAYS — Constant static property in class com.whirled.contrib.platformer.display.DynamicSprite
ALWAYS_COMPRESS — Constant static property in class com.whirled.contrib.Chunker
A compression strategy that always compresses the data, regardless of whether it saved any space.
alwaysSpawn() — Method in class com.whirled.contrib.platformer.piece.Dynamic
alwaysSpawn() — Method in class com.whirled.contrib.platformer.piece.Spawner
_amInControl — Property in class com.whirled.contrib.card.TurnTimer
amOwner() — Method in class com.whirled.contrib.platformer.piece.Dynamic
animateAddition(card:com.whirled.contrib.card.graphics:CardSprite) — Method in class com.whirled.contrib.card.graphics.CardArraySprite
Animates the addition of the card.
animateAddition(card:com.whirled.contrib.card.graphics:CardSprite) — Method in class com.whirled.contrib.card.graphics.HandSprite
animateAddition(card:com.whirled.contrib.card.graphics:CardSprite) — Method in class com.whirled.contrib.card.graphics.MainTrickSprite
inheritDoc
animateRemoval(card:com.whirled.contrib.card.graphics:CardSprite) — Method in class com.whirled.contrib.card.graphics.CardArraySprite
Animates the removal of a card.
animateRemoval(card:com.whirled.contrib.card.graphics:CardSprite) — Method in class com.whirled.contrib.card.graphics.HandSprite
_animations — Property in class com.whirled.contrib.card.graphics.CardArraySprite
anyInside(lines) — Method in class com.whirled.contrib.platformer.board.LineData
Returns true if any point of the supplied polygon is inside the line.
anyOutside(lines) — Method in class com.whirled.contrib.platformer.board.LineData
Returns true if any point of the supplied polygone is outside the line.
_appDom — Property in class com.whirled.contrib.ZipMultiLoader
_appDom — Property in class com.whirled.contrib.sound.ApplicationDomainSoundFactory
ApplicationDomainSoundFactory — Class in package com.whirled.contrib.sound
A flash9-compatible SoundFactory that simply pulls sounds out of a provided ApplicationDomain.
ApplicationDomainSoundFactory(appDom) — Constructor in class com.whirled.contrib.sound.ApplicationDomainSoundFactory
If no ApplicationDomain is provided, ApplicationDomain.currentDomain is used
applyDrag() — Method in class com.whirled.contrib.display.PhysicalBase
applyForce(fx, fy) — Method in class com.whirled.contrib.platformer.piece.Actor
_array — Property in class com.whirled.contrib.persist.TypedArrayCookieProperty
arrayChildrenAsString(param) — Method in class com.whirled.contrib.UserCookie
ARRAY_MARKER — Constant static property in class com.whirled.contrib.persist.TypedArrayCookieProperty
ARRAYNAME — Constant static property in class com.whirled.contrib.card.trick.Bids
ArrayParameter — Class in package com.whirled.contrib.avrg.probe
Parameter type used when an array is expected.
ArrayParameter(name, type, flags) — Constructor in class com.whirled.contrib.avrg.probe.ArrayParameter
Creates a new array parameter.
AS_COUNT — Constant static property in class com.whirled.contrib.platformer.display.ActorSprite
AS_STATES — Constant static property in class com.whirled.contrib.platformer.display.ActorSprite
Attachable — Interface in package com.whirled.contrib.platformer.piece
_attached — Property in class com.whirled.contrib.platformer.board.WalkTask
_attached — Property in class com.whirled.contrib.platformer.piece.Actor
attached — Property in class com.whirled.contrib.platformer.piece.Actor
_attachedId — Property in class com.whirled.contrib.platformer.piece.Actor
attachedId — Property in class com.whirled.contrib.platformer.piece.Actor
AttackCollisionHandler — Class in package com.whirled.contrib.platformer.game
AttackCollisionHandler(ac:com.whirled.contrib.platformer.game:AttackController) — Constructor in class com.whirled.contrib.platformer.game.AttackCollisionHandler
AttackController — Interface in package com.whirled.contrib.platformer.game
_awardedThisSession — Property in class com.whirled.contrib.persist.TrophyProperty
awardPrize() — Method in interface com.whirled.contrib.persist.PrizeProperty
Returns true if the prize was awarded to the player.
awardPrize() — Method in class com.whirled.contrib.persist.TrophyPrizeProperty
awardTrophy() — Method in class com.whirled.contrib.persist.TrophyPrizeProperty
awardTrophy() — Method in class com.whirled.contrib.persist.TrophyProperty
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