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Cache — Interface in package com.whirled.contrib.cache
cacheDropped(value) — Method in class com.whirled.contrib.cache.CacheStats
cacheHit() — Method in class com.whirled.contrib.cache.CacheStats
cacheMiss() — Method in class com.whirled.contrib.cache.CacheStats
_cacheNames — Property in class com.whirled.contrib.cache.LeastRecentlyUsedCache
CacheObjectEvaluator — Interface in package com.whirled.contrib.cache
In order to determine whether a given cache is full, the cache must evaluate the value of each item, and compare that total to a configured max value.
cacheStats — Property in interface com.whirled.contrib.cache.Cache
When this function is called, the stats accumulated since the last time it was called are returned, and a new CacheStats objects is used to record future stats.
cacheStats — Property in class com.whirled.contrib.cache.LeastRecentlyUsedCache
cacheStats — Property in class com.whirled.contrib.cache.LFUWeightedAgeCache
CacheStats — Class in package com.whirled.contrib.cache
_cacheValues — Property in class com.whirled.contrib.cache.LeastRecentlyUsedCache
_cacheValues — Property in class com.whirled.contrib.cache.LFUWeightedAgeCache
CacheWrapper — Class in package com.whirled.contrib.platformer.display
CacheWrapper(name, disp) — Constructor in class com.whirled.contrib.platformer.display.CacheWrapper
calcColorDiff(currColor, goalColor) — Static method in class com.whirled.contrib.ColorConversion
calcDist(x, y) — Method in class com.whirled.contrib.platformer.display.BitmapSectionalLayer
calculateWinner() — Method in class com.whirled.contrib.card.trick.Trick
call(key, ... rest) — Method in class com.whirled.contrib.RemoteEntity
Request a Function from the entity and call it.
_call — Property in class com.whirled.contrib.avrg.probe.ParameterPanel
_callback — Property in class com.whirled.contrib.GameModeStack
Function that will be called every time the stack changes.
CALLBACK_INVOKED — Constant static property in class com.whirled.contrib.avrg.probe.ServerModule
Message name for sending the arguments passed to a callback parameter back to the client.
CallbackParameter — Class in package com.whirled.contrib.avrg.probe
Parameter type to use when a Function is expected.
CallbackParameter(name, flags) — Constructor in class com.whirled.contrib.avrg.probe.CallbackParameter
Creates a new callback parameter.
callButton — Property in class com.whirled.contrib.avrg.probe.ParameterPanel
The button in the panel which will call the function.
CameraController — Interface in package com.whirled.contrib.platformer.display
_cameraCtrl — Property in class com.whirled.contrib.platformer.display.BoardSprite
canAttack() — Method in class com.whirled.contrib.platformer.game.ActorController
canAttack() — Method in interface com.whirled.contrib.platformer.game.AttackController
cancel() — Method in interface com.whirled.contrib.ManagedTimer
Removes the ManagedTimer from its TimerManager.
cancelAllTimers() — Method in class com.whirled.contrib.TimerManager
Stops all timers being managed by this TimerManager.
cancelTimer(timer:com.whirled.contrib:ManagedTimer) — Method in class com.whirled.contrib.TimerManager
Cancels a single running ManagedTimer.
_caption — Property in class com.whirled.contrib.card.graphics.PlayerSprite
_captionColor — Property in class com.whirled.contrib.card.graphics.PlayerSprite
_captionOutlineColor — Property in class com.whirled.contrib.card.graphics.PlayerSprite
_card — Property in class com.whirled.contrib.card.CardArrayEvent
card — Property in class com.whirled.contrib.card.CardArrayEvent
The card that has been added or removed.
_card — Property in class com.whirled.contrib.card.graphics.CardSprite
card — Property in class com.whirled.contrib.card.graphics.CardSprite
Access the underlying card object.
_card — Property in class com.whirled.contrib.card.trick.TrickEvent
card — Property in class com.whirled.contrib.card.trick.TrickEvent
The card that has been played or the card that has won the trick.
Card — Class in package com.whirled.contrib.card
Represents a card for use with game logic, rendering and UI.
Card(suit, rank) — Constructor in class com.whirled.contrib.card.Card
Create a new card.
CardArray — Class in package com.whirled.contrib.card
An ordered container of cards with event dispatching.
CardArray(ordinals) — Constructor in class com.whirled.contrib.card.CardArray
Create a new array of cards.
CardArrayEvent — Class in package com.whirled.contrib.card
Represents something that happens to a card array.
CardArrayEvent(type, card:com.whirled.contrib.card:Card, index) — Constructor in class com.whirled.contrib.card.CardArrayEvent
Create a new event constructor since the card and index must be both or neither.
cardArrayListener(event:com.whirled.contrib.card:CardArrayEvent) — Method in class com.whirled.contrib.card.graphics.CardArraySprite
When the card array changes, update our child sprites and re-layout.
cardArrayListener(event:com.whirled.contrib.card:CardArrayEvent) — Method in class com.whirled.contrib.card.graphics.HandSprite
CardArraySprite — Class in package com.whirled.contrib.card.graphics
Superclass to display of an array of cards.
CardArraySprite(target:com.whirled.contrib.card:CardArray, factory:com.whirled.contrib.card.graphics:CardSpriteFactory, doPositioning) — Constructor in class com.whirled.contrib.card.graphics.CardArraySprite
Create a new sprite for a CardArray.
CardDeck — Class in package com.whirled.contrib
A simple card deck for use with games that encodes cards as a string like "Ac" for the ace of clubs, or "Td" for the 10 of diamonds.
CardDeck(gameCtrl, deckName) — Constructor in class com.whirled.contrib.CardDeck
CardException — Class in package com.whirled.contrib.card
Thrown when something goes wrong in a card game.
CardException(problem) — Constructor in class com.whirled.contrib.card.CardException
Create a new error with a description
CARD_PLAYED — Constant static property in class com.whirled.contrib.card.trick.TrickEvent
The type of event when a card is played.
CARD_POSITIONS — Constant static property in class com.whirled.contrib.card.graphics.TrickSprite
_cards — Property in class com.whirled.contrib.card.CardArray
The Card objects.
cards — Property in class com.whirled.contrib.card.CardArray
Access the underlying array of card objects.
_cards — Property in class com.whirled.contrib.card.Hand
cards — Property in class com.whirled.contrib.card.Hand
Access the underlying array of cards.
_cards — Property in class com.whirled.contrib.card.HandEvent
cards — Property in class com.whirled.contrib.card.HandEvent
The cards that have been dealt or passed.
_cards — Property in class com.whirled.contrib.card.graphics.CardArraySprite
_cards — Property in class com.whirled.contrib.card.graphics.LastTrickSprite
_cards — Property in class com.whirled.contrib.card.trick.Trick
cards — Property in class com.whirled.contrib.card.trick.Trick
Access the underlying array of cards that make up the trick.
CARDS — Constant static property in class com.whirled.contrib.card.trick.Trick
CARDS_PLAYED — Constant static property in class com.whirled.contrib.card.HandEvent
The type of event sent when cards have been selected for play.
CardSprite — Class in package com.whirled.contrib.card.graphics
Represents a card graphic with a few appearance flags.
CardSprite(card:com.whirled.contrib.card:Card, deck, width, height) — Constructor in class com.whirled.contrib.card.graphics.CardSprite
Create a new card sprite.
CardSpriteFactory — Interface in package com.whirled.contrib.card.graphics
Defines functions to be used by classes that need to interact with card graphics, mainly CardArraySprite and subclasses.
CardState — Class in package com.whirled.contrib.card.graphics
Represents the state of a card sprite.
CardState(color, alpha, name) — Constructor in class com.whirled.contrib.card.graphics.CardState
Create a card state.
_cc — Property in class com.whirled.contrib.platformer.board.ColliderTask
_cd — Property in class com.whirled.contrib.platformer.board.ColliderTask
_cdb — Property in class com.whirled.contrib.platformer.board.ShotTask
cdX — Property in class com.whirled.contrib.platformer.board.LineCollisionDetail
cdY — Property in class com.whirled.contrib.platformer.board.LineCollisionDetail
CELL_HEIGHT — Constant static property in class com.whirled.contrib.avrg.probe.ParameterPanel
Fixed height of a parameter input line.
centerOn(nX, nY) — Method in class com.whirled.contrib.platformer.display.BoardSprite
_centerX — Property in class com.whirled.contrib.platformer.display.BoardSprite
centerX — Property in class com.whirled.contrib.platformer.display.BoardSprite
centerX — Property in class com.whirled.contrib.platformer.piece.Rect
centerY — Property in class com.whirled.contrib.card.graphics.Text
Access the coordinate of the vertical center of the text field.
_centerY — Property in class com.whirled.contrib.platformer.display.BoardSprite
centerY — Property in class com.whirled.contrib.platformer.display.BoardSprite
centerY — Property in class com.whirled.contrib.platformer.piece.Rect
_chandlers — Property in class com.whirled.contrib.platformer.game.DynamicController
changeColorCMY(mc, CMY) — Static method in class com.whirled.contrib.ColorConversion
Changes the color of a Movie Clip using the CMY color model
changeColorHSB(mc, HSB) — Static method in class com.whirled.contrib.ColorConversion
Changes the color of a Movie Clip using the HSB color model
changeColorRGB(mc, RGB) — Static method in class com.whirled.contrib.ColorConversion
Changes the color of a Movie Clip using the RGB color model
changeOwner(id, owner) — Static method in class com.whirled.contrib.platformer.net.SpawnMessage
changeState(newState) — Method in class com.whirled.contrib.platformer.display.ActorSprite
changeState(newState) — Method in class com.whirled.contrib.platformer.display.DynamicSprite
_channels — Property in class com.whirled.contrib.sound.SoundController
checkAndPush(dest, source) — Method in class com.whirled.contrib.platformer.board.DynamicBounds
checkIntegrity() — Method in class com.whirled.contrib.hackproof.HPBoolean
Although each HPInt is checked each time it is read or written, this function can be used to check that it hasn't been modified at other times.
checkIntegrity() — Method in class com.whirled.contrib.hackproof.HPInt
Although each HPInt is checked each time it is read or written, this function can be used to check that it hasn't been modified at other times.
checkIntegrity() — Method in class com.whirled.contrib.hackproof.HPUInt
Although each HPInt is checked each time it is read or written, this function can be used to check that it hasn't been modified at other times.
checkSegments(dir) — Method in class com.whirled.contrib.platformer.display.BitmapSectionalLayer
checkSend(msg:com.whirled.contrib.platformer.net:GameMessage) — Method in class com.whirled.contrib.platformer.net.MessageManager
checkSendChunk() — Method in class com.whirled.contrib.Chunker
Check to see if enough time has passed to send the next chunk.
_checksum — Property in class com.whirled.contrib.messagemgr.Checksum
Checksum — Class in package com.whirled.contrib.messagemgr
Checksum(prime, initialValue) — Constructor in class com.whirled.contrib.messagemgr.Checksum
checkTriggered() — Method in class com.whirled.contrib.platformer.game.EventTrigger
_children — Property in class com.whirled.contrib.TimerManager
Chunker — Class in package com.whirled.contrib
Chunks data to other instances of the entity being used.
Chunker(ctrl, msgName, receivedCallback) — Constructor in class com.whirled.contrib.Chunker
Construct a Chunker.
chunkReceived(id, inBytes) — Method in class com.whirled.contrib.Chunker
Handle a received chunk.
CircleBounds — Class in package com.whirled.contrib.platformer.board
CircleBounds(ac:com.whirled.contrib.platformer.game:ActorController, c:com.whirled.contrib.platformer.board:Collider) — Constructor in class com.whirled.contrib.platformer.board.CircleBounds
clear() — Method in class com.whirled.contrib.GameModeStack
Pops all items off the stack.
clear() — Method in class com.whirled.contrib.card.graphics.LastTrickSprite
Clear our the current contents of the last trick.
clear() — Method in class com.whirled.contrib.platformer.display.BitmapPool
clear() — Method in class com.whirled.contrib.platformer.display.BitmapSectionalLayer
clear() — Method in class com.whirled.contrib.platformer.display.PieceSpriteLayer
clear() — Method in class com.whirled.contrib.platformer.display.SectionalLayer
clearAll() — Method in class com.whirled.contrib.Scoreboard
Reset the scoreboard by clearing out all player scores.
clearDisp() — Method in class com.whirled.contrib.platformer.display.DynamicSprite
clearIndex(idx) — Method in class com.whirled.contrib.platformer.display.BitmapPool
clearKeys() — Method in class com.whirled.contrib.platformer.client.KeyboardController
clearLastTrick() — Method in class com.whirled.contrib.card.graphics.TeamSprite
Clear the card sprites.
clearLog() — Method in class com.whirled.contrib.platformer.board.SimpleActorBounds
clearOldBitmaps() — Static method in class com.whirled.contrib.platformer.display.PieceSpriteFactory
clearScore(playerId) — Method in class com.whirled.contrib.Scoreboard
Clear a players score from the scoreboard.
CLICK — Constant static property in class com.whirled.contrib.avrg.probe.ButtonEvent
Event type for a button click.
ClickAnimateFurniture — Class in package com.whirled.contrib.display
This class creates a furniture item which can respond to clicks and be animated.
ClickAnimateFurniture(images) — Constructor in class com.whirled.contrib.display.ClickAnimateFurniture
The constructor.
clickListener(event) — Method in class com.whirled.contrib.card.graphics.HandSprite
clickListener(event) — Method in class com.whirled.contrib.card.graphics.NormalBiddingSprite
Dispatch a click on a bid to the game model.
_client — Property in class com.whirled.contrib.avrg.probe.Definitions
CLIENT_EVENTS — Constant static property in class com.whirled.contrib.avrg.probe.Definitions
All events that may occur on LocalSubControl.
ClientPanel — Class in package com.whirled.contrib.avrg.probe
The main interface for calling all AVRG functions on the client and on the server.
ClientPanel(ctrl) — Constructor in class com.whirled.contrib.avrg.probe.ClientPanel
Creates a new client panel.
ClientPlatformerContext — Class in package com.whirled.contrib.platformer.client
ClientPlatformerController — Class in package com.whirled.contrib.platformer.client
ClientPlatformerController(source) — Constructor in class com.whirled.contrib.platformer.client.ClientPlatformerController
clientSetHovered() — Method in class com.whirled.contrib.platformer.piece.Hover
_clipCache — Static property in class com.whirled.contrib.platformer.display.PieceSpriteFactory
clone() — Method in class com.whirled.contrib.card.CardArrayEvent
clone() — Method in class com.whirled.contrib.card.HandEvent
clone() — Method in class com.whirled.contrib.card.TurnTimerEvent
clone() — Method in class com.whirled.contrib.card.trick.BidEvent
clone() — Method in class com.whirled.contrib.card.trick.ScoresEvent
clone() — Method in class com.whirled.contrib.card.trick.TrickEvent
clone(sX, sY, cdX, cdY, delta) — Method in class com.whirled.contrib.platformer.board.LineCollisionDetail
clone() — Method in class com.whirled.contrib.platformer.board.LineData
clone() — Method in class com.whirled.contrib.platformer.piece.Rect
closeIndices(rect1:com.whirled.contrib.platformer.piece:Rect, rect2:com.whirled.contrib.platformer.piece:Rect) — Method in class com.whirled.contrib.platformer.board.Collider
CMYtoHSB(cyan, magenta, yellow) — Static method in class com.whirled.contrib.ColorConversion
Converts a color from the CMY color model to HSB.
CMYtoLCHab(cmyArray) — Static method in class com.whirled.contrib.ColorConversion
CMYtoRGB(cyan, magenta, yellow) — Static method in class com.whirled.contrib.ColorConversion
Converts a color from the CMY color model to RGB.
collide(source, target) — Method in class com.whirled.contrib.platformer.board.Collider
collide(line:com.whirled.contrib.platformer.board:LineData) — Method in class com.whirled.contrib.platformer.board.ShotTask
collide(source, target, cd:com.whirled.contrib.platformer.board:ColliderDetails) — Method in class com.whirled.contrib.platformer.game.AttackCollisionHandler
collide(source, target, cd:com.whirled.contrib.platformer.board:ColliderDetails) — Method in class com.whirled.contrib.platformer.game.BounceCollisionHandler
collide(source, target, cd:com.whirled.contrib.platformer.board:ColliderDetails) — Method in class com.whirled.contrib.platformer.game.CollisionHandler
collide(source, target, cd:com.whirled.contrib.platformer.board:ColliderDetails) — Method in class com.whirled.contrib.platformer.game.HoverCollisionHandler
collide(source, target, cd:com.whirled.contrib.platformer.board:ColliderDetails) — Method in class com.whirled.contrib.platformer.game.ShotCollisionHandler
collide(source, target, cd:com.whirled.contrib.platformer.board:ColliderDetails) — Method in class com.whirled.contrib.platformer.game.WalkableCollisionHandler
_collided — Property in class com.whirled.contrib.platformer.game.HoverCollisionHandler
collidedWith(ab:com.whirled.contrib.platformer.board:SimpleActorBounds, crosslines) — Method in class com.whirled.contrib.platformer.board.SimpleActorBounds
_collider — Property in class com.whirled.contrib.platformer.board.ColliderTask
_collider — Property in class com.whirled.contrib.platformer.board.DynamicBounds
_collider — Property in class com.whirled.contrib.platformer.game.GameController
Collider — Class in package com.whirled.contrib.platformer.board
Collider(sx, sy) — Constructor in class com.whirled.contrib.platformer.board.Collider
ColliderDetails — Class in package com.whirled.contrib.platformer.board
ColliderDetails(cols, acols, delta) — Constructor in class com.whirled.contrib.platformer.board.ColliderDetails
colliders — Property in class com.whirled.contrib.platformer.board.ColliderDetails
An array of LineData static colliders.
_colliders — Property in class com.whirled.contrib.platformer.game.BounceCollisionHandler
ColliderTask — Class in package com.whirled.contrib.platformer.board
ColliderTask(cc:com.whirled.contrib.platformer.game:CollisionController, col:com.whirled.contrib.platformer.board:Collider) — Constructor in class com.whirled.contrib.platformer.board.ColliderTask
colliderTicks — Property in class com.whirled.contrib.platformer.game.GameController
Collision — Interface in package com.whirled.contrib.platformer.game
CollisionController — Interface in package com.whirled.contrib.platformer.game
collisionEnum — Static property in class com.whirled.contrib.platformer.PlatformerContext
CollisionHandler — Class in package com.whirled.contrib.platformer.game
CollisionHandler(c) — Constructor in class com.whirled.contrib.platformer.game.CollisionHandler
color — Property in class com.whirled.contrib.card.graphics.CardState
COLOR — Constant static property in class com.whirled.contrib.platformer.piece.BoundData
ColorConversion — Class in package com.whirled.contrib
Various tools for converting between different color models and applying colors to Movie Clips.
_columns — Property in class com.whirled.contrib.avrg.probe.GridPanel
compareColorsCMY(cmy1, cmy2) — Static method in class com.whirled.contrib.ColorConversion
Returns the color difference between two colors as defined by CIEDE2000.
compareColorsRGB(rgb1, rgb2) — Static method in class com.whirled.contrib.ColorConversion
Returns the color difference between two colors as defined by CIEDE2000.
compareRanks(rank1, rank2, ordering) — Static method in class com.whirled.contrib.card.Card
Compare two ranks in the given ordering.
complete — Event in class com.whirled.contrib.Chunker
Dispatched when the chunks are reconstituted and ready to use.
complete — Property in class com.whirled.contrib.card.trick.Bids
Access whether or not all bids have been placed.
complete — Property in class com.whirled.contrib.card.trick.Trick
Access the flag indicating whether or not the trick is complete.
_completeCallback — Property in class com.whirled.contrib.ZipMultiLoader
COMPLETED — Constant static property in class com.whirled.contrib.card.trick.BidEvent
Event type for when all bids are in.
COMPLETED — Constant static property in class com.whirled.contrib.card.trick.TrickEvent
The type of event when the trick is complete.
COMPRESSED_TOKEN — Constant static property in class com.whirled.contrib.Chunker
com.whirled.contrib — Package
Contains an archive of useful tools for game development, contributed by various authors and users of the Whirled SDK. See whirled/contrib/README.txt in the SDK for further information.
com.whirled.contrib.avrg.oneroom — Package
com.whirled.contrib.avrg.probe — Package
com.whirled.contrib.cache — Package
com.whirled.contrib.card — Package
com.whirled.contrib.card.graphics — Package
com.whirled.contrib.card.trick — Package
com.whirled.contrib.display — Package
com.whirled.contrib.hackproof — Package
com.whirled.contrib.messagemgr — Package
com.whirled.contrib.namespc — Package
com.whirled.contrib.persist — Package
com.whirled.contrib.platformer — Package
com.whirled.contrib.platformer.board — Package
com.whirled.contrib.platformer.client — Package
com.whirled.contrib.platformer.display — Package
com.whirled.contrib.platformer.game — Package
com.whirled.contrib.platformer.net — Package
com.whirled.contrib.platformer.piece — Package
com.whirled.contrib.platformer.server — Package
com.whirled.contrib.platformer.util — Package
com.whirled.contrib.sound — Package
Configurator — Class in package com.whirled.contrib
Entites that need initial configuration, e.g.
Configurator(control, sprite, key, configured) — Constructor in class com.whirled.contrib.Configurator
_configured — Property in class com.whirled.contrib.Configurator
_connected — Property in class com.whirled.contrib.platformer.board.LineData
CONNECTED — Constant static property in class com.whirled.contrib.platformer.board.LineCollisionDetail
contains(other:com.whirled.contrib.platformer.piece:Rect) — Method in class com.whirled.contrib.platformer.piece.Rect
containsPoint(px, py) — Method in class com.whirled.contrib.platformer.piece.Rect
_contentDomain — Static property in class com.whirled.contrib.platformer.display.PieceSpriteFactory
_continuous — Property in class com.whirled.contrib.platformer.game.EventTrigger
_continuous — Property in class com.whirled.contrib.platformer.game.GameEvent
CONTINUOUS — Constant static property in class com.whirled.contrib.sound.PlayType
_control — Property in class com.whirled.contrib.Configurator
_control — Property in class com.whirled.contrib.UserCookie
control — Property in class com.whirled.contrib.display.ClickAnimateFurniture
This is the furniture control.
controller — Static property in class com.whirled.contrib.platformer.PlatformerContext
controller — Property in class com.whirled.contrib.platformer.board.DynamicBounds
_controller — Property in class com.whirled.contrib.platformer.game.DynamicController
_controllers — Property in class com.whirled.contrib.platformer.game.GameController
COOKIE — Constant static property in class com.whirled.contrib.persist.PropertyType
_cookieDef — Property in class com.whirled.contrib.UserCookie
_cookieFactory — Property in class com.whirled.contrib.persist.CookieManager
_cookieFactory — Property in class com.whirled.contrib.persist.PersistenceManager
CookieFactory — Interface in package com.whirled.contrib.persist
CookieManager — Class in package com.whirled.contrib.persist
CookieManager(gameCtrl, properties, cookieFactory:com.whirled.contrib.persist:CookieFactory, playerId, debugLogging) — Constructor in class com.whirled.contrib.persist.CookieManager
_cookieManagers — Property in class com.whirled.contrib.persist.PersistenceManager
CookieProperty — Interface in package com.whirled.contrib.persist
CookiePropertyBase — Class in package com.whirled.contrib.persist
CookiePropertyBase(manager:com.whirled.contrib.persist:CookieManager, typeId, name) — Constructor in class com.whirled.contrib.persist.CookiePropertyBase
cookiePropertyUpdated(... rest) — Method in class com.whirled.contrib.persist.CookieManager
CookiePrototype — Class in package com.whirled.contrib.persist
CookiePrototype(name, typeId, defaultValue, playerId) — Constructor in class com.whirled.contrib.persist.CookiePrototype
_count — Property in class com.whirled.contrib.card.HandEvent
count — Property in class com.whirled.contrib.card.HandEvent
The number of cards requested to be passed.
count(delta) — Method in class com.whirled.contrib.platformer.board.Collider
_count — Property in class com.whirled.contrib.platformer.display.ActorSpriteLayer
_count — Property in class com.whirled.contrib.platformer.display.SectionalLayer
countChunks(dataLength) — Static method in class com.whirled.contrib.Chunker
Counts the number of chunks to send data of the specified length.
countExpiries(seat) — Method in class com.whirled.contrib.card.TurnTimer
_cover — Property in class com.whirled.contrib.card.graphics.CardSprite
create(gctrl:com.whirled.contrib.platformer.game:GameController, xml) — Static method in class com.whirled.contrib.platformer.game.GameEvent
create(state, id) — Static method in class com.whirled.contrib.platformer.net.EventMessage
create(state, id) — Static method in class com.whirled.contrib.platformer.net.HoverMessage
create(state, id, damage, inter, owner) — Static method in class com.whirled.contrib.platformer.net.ShotMessage
create(state, id, spawnId) — Static method in class com.whirled.contrib.platformer.net.SpawnerMessage
create(state, id, idx, x, y) — Static method in class com.whirled.contrib.platformer.net.SpawnMessage
createAgentFuncs() — Method in class com.whirled.contrib.avrg.probe.Definitions
createBoard() — Method in class com.whirled.contrib.platformer.PlatformerController
createBoard() — Method in class com.whirled.contrib.platformer.server.ServerController
createCard(card:com.whirled.contrib.card:Card) — Method in interface com.whirled.contrib.card.graphics.CardSpriteFactory
Create a card sprite.
createCardFromOrdinal(ordinal) — Static method in class com.whirled.contrib.card.Card
Create a new Card object from an ordinal.
createCollisionHandlers() — Method in class com.whirled.contrib.platformer.game.ShotController
createCookieManager(cookieProperties, playerId) — Method in class com.whirled.contrib.persist.PersistenceManager
createDetails() — Method in class com.whirled.contrib.platformer.display.BoundedPieceSprite
createDetails() — Method in class com.whirled.contrib.platformer.display.PieceSprite
createDynamicFactory() — Method in class com.whirled.contrib.platformer.PlatformerController
createEventAction(gctrl:com.whirled.contrib.platformer.game:GameController, xml) — Static method in class com.whirled.contrib.platformer.game.EventAction
createEventTrigger(gctrl:com.whirled.contrib.platformer.game:GameController, xml) — Static method in class com.whirled.contrib.platformer.game.EventTrigger
createFaceDownCard() — Static method in class com.whirled.contrib.card.Card
Create a new face down card.
createFormat(size, italic, color) — Static method in class com.whirled.contrib.card.graphics.Text
createFromPoints(p1, p2, type) — Static method in class com.whirled.contrib.platformer.board.LineData
createGameController() — Method in class com.whirled.contrib.platformer.PlatformerController
createGameController() — Method in class com.whirled.contrib.platformer.server.ServerController
createGameFuncs() — Method in class com.whirled.contrib.avrg.probe.Definitions
createGameFuncs() — Method in class com.whirled.contrib.avrg.probe.ServerDefinitions
createGlow(alpha, size, strength, color) — Static method in class com.whirled.contrib.card.graphics.Text
createLocalFuncs() — Method in class com.whirled.contrib.avrg.probe.Definitions
createMessageManager() — Method in class com.whirled.contrib.platformer.PlatformerController
createMiscFuncs() — Method in class com.whirled.contrib.avrg.probe.ServerDefinitions
createMob(id) — Method in class com.whirled.contrib.avrg.probe.ClientPanel
createMobFuncs() — Method in class com.whirled.contrib.avrg.probe.Definitions
createMobFuncs() — Method in class com.whirled.contrib.avrg.probe.ServerDefinitions
createPartyFuncs() — Method in class com.whirled.contrib.avrg.probe.Definitions
createPersistenceManager() — Method in class com.whirled.contrib.platformer.PlatformerController
createPieceFactory() — Method in class com.whirled.contrib.platformer.PlatformerController
createPlayerFuncs() — Method in class com.whirled.contrib.avrg.probe.Definitions
createPlayerFuncs() — Method in class com.whirled.contrib.avrg.probe.ServerDefinitions
createPreferences() — Method in class com.whirled.contrib.platformer.client.ClientPlatformerController
createRoom(roomId) — Method in class com.whirled.contrib.avrg.oneroom.OneRoomGameServer
Creates a new room.
createRoomFuncs() — Method in class com.whirled.contrib.avrg.probe.Definitions
createRoomFuncs() — Method in class com.whirled.contrib.avrg.probe.ServerDefinitions
createServerGameFuncs() — Method in class com.whirled.contrib.avrg.probe.Definitions
createServerMiscFuncs() — Method in class com.whirled.contrib.avrg.probe.Definitions
createServerMobFuncs() — Method in class com.whirled.contrib.avrg.probe.Definitions
createServerPlayerFuncs() — Method in class com.whirled.contrib.avrg.probe.Definitions
createServerRoomFuncs() — Method in class com.whirled.contrib.avrg.probe.Definitions
createSoundController() — Method in class com.whirled.contrib.platformer.client.ClientPlatformerController
createTask() — Method in class com.whirled.contrib.platformer.game.DynamicController
createTask() — Method in class com.whirled.contrib.platformer.game.LaserShotController
createTask() — Method in class com.whirled.contrib.platformer.game.ShotController
createTimer(delay, repeatCount, timerCallback, completeCallback) — Method in class com.whirled.contrib.TimerManager
Creates, but doesn't run, a new ManagedTimer.
crossers(ld:com.whirled.contrib.platformer.board:LineData, xd, yd) — Method in class com.whirled.contrib.platformer.board.SimpleActorBounds
Returns an array of crossing lines.
_crossfade — Property in class com.whirled.contrib.platformer.game.BackgroundMusicAction
_ctrl — Property in class com.whirled.contrib.Chunker
The entity control we're using.
_ctrl — Property in class com.whirled.contrib.ForkingToyState
_ctrl — Property in class com.whirled.contrib.RemoteEntity
Your code's EntityControl.
_ctrl — Property in class com.whirled.contrib.avrg.probe.ClientPanel
_ctrl — Property in class com.whirled.contrib.avrg.probe.Definitions
_ctrl — Property in class com.whirled.contrib.avrg.probe.FunctionPanel
_ctrl — Property in class com.whirled.contrib.avrg.probe.ServerDefinitions
_ctrl — Property in class com.whirled.contrib.avrg.probe.ServerModule
_ctrl — Property in class com.whirled.contrib.avrg.probe.ServerStub
_currentChannel — Static property in class com.whirled.contrib.Jukebox
currentCount — Property in interface com.whirled.contrib.ManagedTimer
_currentSection — Property in class com.whirled.contrib.platformer.display.SectionalLayer
The current section we're in.
_currentSong — Static property in class com.whirled.contrib.Jukebox
_curX — Property in class com.whirled.contrib.platformer.display.ParallaxBitmap
_curY — Property in class com.whirled.contrib.platformer.display.ParallaxBitmap
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