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D — Property in class com.whirled.contrib.platformer.board.LineData
damage — Property in class com.whirled.contrib.platformer.net.ShotMessage
damage — Property in class com.whirled.contrib.platformer.piece.Shot
DAMAGE — Constant static property in class com.whirled.contrib.platformer.net.ShotMessage
DAMAGE_1 — Constant static property in class com.whirled.contrib.platformer.display.DestructableGateSprite
DAMAGE_2 — Constant static property in class com.whirled.contrib.platformer.display.DestructableGateSprite
DAMAGED_1 — Constant static property in class com.whirled.contrib.platformer.display.DestructableGateSprite
DAMAGED_2 — Constant static property in class com.whirled.contrib.platformer.display.DestructableGateSprite
DataSource — Interface in package com.whirled.contrib.cache
deactivate() — Method in class com.whirled.contrib.avrg.probe.ServerModule
DEACTIVATE — Constant static property in class com.whirled.contrib.avrg.probe.ServerStub
Message sent to deacticate our module.
_dead — Property in class com.whirled.contrib.platformer.display.ShotSprite
DEAD — Constant static property in class com.whirled.contrib.platformer.display.GateSprite
DEAD — Constant static property in class com.whirled.contrib.platformer.display.SpawnerSprite
DEAD — Constant static property in class com.whirled.contrib.platformer.piece.Dynamic
dealFaceDownTo(id, numCards) — Method in class com.whirled.contrib.card.Hand
Add some face down cards to a given player.
DEALT — Constant static property in class com.whirled.contrib.card.Hand
Event message for getting cards.
DEALT — Constant static property in class com.whirled.contrib.card.HandEvent
The type of event when the hand is dealt.
DEALT_FACE_DOWN — Constant static property in class com.whirled.contrib.card.Hand
Event message for getting face down cards.
dealTo(playerId, numCards) — Method in class com.whirled.contrib.card.Hand
Deal from the server's deck to one player.
dealToData(count, propName) — Method in class com.whirled.contrib.CardDeck
dealToPlayer(playerId, count, msgName) — Method in class com.whirled.contrib.CardDeck
DEATH — Constant static property in class com.whirled.contrib.platformer.display.GateSprite
DEATH — Constant static property in class com.whirled.contrib.platformer.display.SpawnerSprite
deathEffect — Property in class com.whirled.contrib.platformer.piece.Spawner
DeathEventTrigger — Class in package com.whirled.contrib.platformer.game
An event trigger that occurs when all the supplied actor ids are dead.
DeathEventTrigger(gctrl:com.whirled.contrib.platformer.game:GameController, xml) — Constructor in class com.whirled.contrib.platformer.game.DeathEventTrigger
deathInterval — Property in class com.whirled.contrib.platformer.piece.Spawner
_deathLayer — Property in class com.whirled.contrib.platformer.display.ActorSpriteLayer
deathSoundEffect — Property in class com.whirled.contrib.platformer.piece.Gate
deathSoundEffect — Property in class com.whirled.contrib.platformer.piece.Spawner
debug — Static property in class com.whirled.contrib.card.Debug
Function for printing debug information within the card packages.
_debug — Property in class com.whirled.contrib.card.TurnTimer
debug — Property in class com.whirled.contrib.card.TurnTimer
Access a function to be called for outputting messages about turn timing.
_debug — Property in class com.whirled.contrib.persist.CookieManager
debug(msg) — Static method in class com.whirled.contrib.platformer.board.Board
debug(str) — Method in class com.whirled.contrib.platformer.board.Collider
Debug — Class in package com.whirled.contrib.card
Debugging utilities.
DEBUG — Constant static property in class com.whirled.contrib.platformer.board.Board
DEBUG — Constant static property in class com.whirled.contrib.platformer.board.Collider
DEBUG — Constant static property in class com.whirled.contrib.platformer.board.SimpleActorBounds
debugLog(logLine) — Method in class com.whirled.contrib.UserCookie
_debugLogging — Property in class com.whirled.contrib.persist.PersistenceManager
_deck — Property in class com.whirled.contrib.card.graphics.CardSprite
DECK — Constant static property in class com.whirled.contrib.card.Hand
Name of bag for the deck.
_deckName — Property in class com.whirled.contrib.CardDeck
The name of our deck.
decode(val) — Method in class com.whirled.contrib.namespc.NameUtil
DecorationSprite — Class in package com.whirled.contrib.avrg.probe
A test sprite for use as an AVRG mob decoration.
DecorationSprite() — Constructor in class com.whirled.contrib.avrg.probe.DecorationSprite
Creates a new decoration.
_default — Property in class com.whirled.contrib.card.NetArray
_defaultActorClass — Property in class com.whirled.contrib.platformer.game.GameController
DEFAULT_BACKGROUND_VOLUME — Constant static property in class com.whirled.contrib.platformer.client.Preferences
_defaultClass — Property in class com.whirled.contrib.platformer.piece.PieceFactory
defaultDebugPrint(str) — Static method in class com.whirled.contrib.card.Debug
Basic flash native printing for use prior to overriding.
_defaultDynamicClass — Property in class com.whirled.contrib.platformer.game.GameController
_defaultDynamicSprite — Static property in class com.whirled.contrib.platformer.display.PieceSpriteFactory
DEFAULT_EFFECTS_VOLUME — Constant static property in class com.whirled.contrib.platformer.client.Preferences
DEFAULT_KEEP_ALIVE — Constant static property in class com.whirled.contrib.platformer.net.ThrottlingMessageManager
_defaultPieceSprite — Static property in class com.whirled.contrib.platformer.display.PieceSpriteFactory
_defaultShotClass — Property in class com.whirled.contrib.platformer.game.GameController
_defaultValue — Property in class com.whirled.contrib.persist.CookiePrototype
defaultValue — Property in class com.whirled.contrib.persist.CookiePrototype
DEFAULT_VOLUME — Constant static property in class com.whirled.contrib.Jukebox
Definitions — Class in package com.whirled.contrib.avrg.probe
Declares all of the code objects available in the AVRG client and server api.
Definitions(ctrl, makeDecoration) — Constructor in class com.whirled.contrib.avrg.probe.Definitions
Creates new definitions.
_defs — Property in class com.whirled.contrib.avrg.probe.ClientPanel
_defs — Property in class com.whirled.contrib.avrg.probe.ServerModule
delay — Property in interface com.whirled.contrib.ManagedTimer
deletePiece(p:com.whirled.contrib.platformer.piece:Piece) — Method in class com.whirled.contrib.platformer.piece.PieceFactory
_delta — Property in class com.whirled.contrib.platformer.board.ColliderTask
delta — Property in class com.whirled.contrib.platformer.board.LineCollisionDetail
_deltaX — Property in class com.whirled.contrib.platformer.display.BitmapSectionalLayer
_deltaY — Property in class com.whirled.contrib.platformer.display.BitmapSectionalLayer
describe() — Method in class com.whirled.contrib.card.trick.ScoreBreakdown
Get an array of String's, each describing one breakdown item added by the add functions above, suitable for the (English speaking) user's consumption.
deselect(card:com.whirled.contrib.card.graphics:CardSprite) — Method in class com.whirled.contrib.card.graphics.HandSprite
deserialize(bytes) — Method in interface com.whirled.contrib.persist.CookieProperty
deserialize(bytes) — Method in class com.whirled.contrib.persist.CookiePropertyBase
deserialize(bytes) — Method in class com.whirled.contrib.persist.FloatCookieProperty
deserialize(bytes) — Method in class com.whirled.contrib.persist.IntCookieProperty
deserialize(bytes) — Method in class com.whirled.contrib.persist.StringCookieProperty
deserialize(bytes) — Method in class com.whirled.contrib.persist.TypedArrayCookieProperty
deserializeEnum(enum) — Static method in class com.whirled.contrib.persist.PersistUtil
deserializeEnumIntMap(keyEnum) — Static method in class com.whirled.contrib.persist.PersistUtil
deserializeEnumStringMap(keyEnum) — Static method in class com.whirled.contrib.persist.PersistUtil
deserializeField(bytes) — Method in class com.whirled.contrib.persist.IntArrayCookieProperty
deserializeField(bytes) — Method in class com.whirled.contrib.persist.StringArrayCookieProperty
deserializeField(bytes) — Method in class com.whirled.contrib.persist.TypedArrayCookieProperty
deserializeHashMap(input, deserializeKey, deserializeValue) — Static method in class com.whirled.contrib.persist.PersistUtil
deserializeInt(input) — Static method in class com.whirled.contrib.persist.PersistUtil
deserializeMessage(name, val) — Method in class com.whirled.contrib.messagemgr.BasicMessageManager
deserializeMessage(name, val) — Method in interface com.whirled.contrib.messagemgr.MessageManager
deserializeObject(input) — Static method in class com.whirled.contrib.persist.PersistUtil
deserializeSingleTypeMap(deserializeFn) — Static method in class com.whirled.contrib.persist.PersistUtil
deserializeString(input) — Static method in class com.whirled.contrib.persist.PersistUtil
deserializeValue(bytes) — Method in class com.whirled.contrib.persist.TypedArrayCookieProperty
destroy() — Method in class com.whirled.contrib.display.PhysicalBase
Destroys the object.
destructable — Property in class com.whirled.contrib.platformer.piece.Spawner
DestructableGate — Class in package com.whirled.contrib.platformer.piece
A gate that can be destroyed by shooting.
DestructableGate(insxml) — Constructor in class com.whirled.contrib.platformer.piece.DestructableGate
DestructableGateController — Class in package com.whirled.contrib.platformer.game
DestructableGateController(dg:com.whirled.contrib.platformer.piece:DestructableGate, controller:com.whirled.contrib.platformer.game:GameController) — Constructor in class com.whirled.contrib.platformer.game.DestructableGateController
DestructableGateSprite — Class in package com.whirled.contrib.platformer.display
DestructableGateSprite(dg:com.whirled.contrib.platformer.piece:DestructableGate, disp) — Constructor in class com.whirled.contrib.platformer.display.DestructableGateSprite
_details — Property in class com.whirled.contrib.platformer.display.PieceSprite
dfac — Static property in class com.whirled.contrib.platformer.PlatformerContext
_dg — Property in class com.whirled.contrib.platformer.display.DestructableGateSprite
_dg — Property in class com.whirled.contrib.platformer.game.DestructableGateController
DGS_STATES — Constant static property in class com.whirled.contrib.platformer.display.DestructableGateSprite
didCross(l1:com.whirled.contrib.platformer.board:LineData, l2:com.whirled.contrib.platformer.board:LineData) — Method in class com.whirled.contrib.platformer.board.LineData
Returns true if l1 and l2 are on opposite sides of the line but neither intersecting.
didCross(ld:com.whirled.contrib.platformer.board:LineData, xd, yd) — Method in class com.whirled.contrib.platformer.board.SimpleActorBounds
Returns true if any of the actor bounds crosses the line after the translation.
didCrossDelta(l1:com.whirled.contrib.platformer.board:LineData, xd, yd) — Method in class com.whirled.contrib.platformer.board.LineData
Returns true if l1 translated by xd, yd crosses the line without intersecting.
didHit(hit, db:com.whirled.contrib.platformer.board:DynamicBounds) — Method in class com.whirled.contrib.platformer.board.LaserShotTask
didHit(hit, db:com.whirled.contrib.platformer.board:DynamicBounds) — Method in class com.whirled.contrib.platformer.board.ShotTask
didPolyCrossDelta(lines, xd, yd) — Method in class com.whirled.contrib.platformer.board.LineData
Returns true if any line in the polygon crosses this line after translation.
didPreload — Static property in class com.whirled.contrib.platformer.display.BitmapSectionalLayer
didSimpleCross(l1:com.whirled.contrib.platformer.board:LineData, l2:com.whirled.contrib.platformer.board:LineData) — Method in class com.whirled.contrib.platformer.board.LineData
Returns true if l2 is intersecting or on the opposite of the line as l1.
_dirty — Property in class com.whirled.contrib.UserCookie
disable() — Method in class com.whirled.contrib.card.TurnTimer
Disable the turn timer.
disable() — Method in class com.whirled.contrib.card.graphics.HandSprite
Disable clicking on all cards.
_disabled — Property in class com.whirled.contrib.platformer.piece.Actor
disabled — Property in class com.whirled.contrib.platformer.piece.Actor
disabled — Property in class com.whirled.contrib.platformer.piece.Spawner
DISABLED — Constant static property in class com.whirled.contrib.card.graphics.CardSprite
Disabled appearance
disableReturnToBaseAnimation() — Method in class com.whirled.contrib.display.ClickAnimateFurniture
This function restores the default behavior, which is that the furniture changes animation states every time it is clicked.
DISALLOWED_SELECTION — Constant static property in class com.whirled.contrib.card.HandEvent
The type of event sent when the local player can no longer select or play any cards.
disallowSelection() — Method in class com.whirled.contrib.card.Hand
Disallow card selection, typically called when it is no longer the player's turn and there is no reasonable selection he or she could make.
_disp — Property in class com.whirled.contrib.platformer.display.CacheWrapper
disp — Property in class com.whirled.contrib.platformer.display.CacheWrapper
_disp — Property in class com.whirled.contrib.platformer.display.DynamicSprite
_disp — Property in class com.whirled.contrib.platformer.display.PieceSprite
dispatchLoaded() — Method in class com.whirled.contrib.persist.CookieManager
dispatchSelection() — Method in class com.whirled.contrib.card.graphics.HandSprite
displayAir() — Method in class com.whirled.contrib.platformer.display.ShotSprite
displayCount — Property in class com.whirled.contrib.platformer.display.ActorSpriteLayer
displayCount — Property in class com.whirled.contrib.platformer.display.DynamicSpriteLayer
displayCount — Property in class com.whirled.contrib.platformer.display.Layer
displayCount — Property in class com.whirled.contrib.platformer.display.ParticleLayer
displayHeight — Property in class com.whirled.contrib.platformer.display.DynamicSprite
DISPLAY_HEIGHT — Static property in class com.whirled.contrib.platformer.util.Metrics
displayHit() — Method in class com.whirled.contrib.platformer.display.ShotSprite
displayMiss() — Method in class com.whirled.contrib.platformer.display.ShotSprite
displayTicks — Property in class com.whirled.contrib.platformer.game.GameController
DisplayUtils — Class in package com.whirled.contrib.platformer.display
displayWidth — Property in class com.whirled.contrib.platformer.display.DynamicSprite
DISPLAY_WIDTH — Static property in class com.whirled.contrib.platformer.util.Metrics
DISTANCE_NORMALIZE — Constant static property in class com.whirled.contrib.sound.SoundController
doAttack(target:com.whirled.contrib.platformer.game:ShootableController, doesHit) — Method in class com.whirled.contrib.platformer.game.ActorController
doAttack(target:com.whirled.contrib.platformer.game:ShootableController, doesHit) — Method in interface com.whirled.contrib.platformer.game.AttackController
doBatch(fn, ... rest) — Method in class com.whirled.contrib.ImmediatePropControl
doBatch(fn, ... rest) — Method in class com.whirled.contrib.namespc.NamespacePropControl
doesBound(type, projectile) — Static method in class com.whirled.contrib.platformer.piece.BoundData
doesCollide() — Method in class com.whirled.contrib.platformer.game.ActorController
doesCollide() — Method in class com.whirled.contrib.platformer.game.DestructableGateController
doesCollide() — Method in interface com.whirled.contrib.platformer.game.ShootableController
doesCollide() — Method in class com.whirled.contrib.platformer.game.SpawnerController
doesHit(x, y, source) — Method in class com.whirled.contrib.platformer.game.ActorController
doesHit(x, y, source) — Method in class com.whirled.contrib.platformer.game.DestructableGateController
doesHit(x, y, source) — Method in interface com.whirled.contrib.platformer.game.ShootableController
doesHit(x, y, source) — Method in class com.whirled.contrib.platformer.game.SpawnerController
doesHit(x, y, source) — Method in class com.whirled.contrib.platformer.piece.Actor
doesInteract(sinter, tinter) — Method in class com.whirled.contrib.platformer.board.Collider
doHit(damage, owner, inter, sowner) — Method in class com.whirled.contrib.platformer.game.ActorController
doHit(damage, owner, inter, sowner) — Method in class com.whirled.contrib.platformer.game.DestructableGateController
doHit(damage, owner, inter, sowner) — Method in interface com.whirled.contrib.platformer.game.ShootableController
doHit(damage, owner, inter, sowner) — Method in class com.whirled.contrib.platformer.game.SpawnerController
doPolygonsCollide(lines, olines) — Static method in class com.whirled.contrib.platformer.board.LineData
dot(x, y) — Method in class com.whirled.contrib.platformer.board.LineData
Returns the dot product of this line and the supplied point.
_doubleTap — Property in class com.whirled.contrib.platformer.client.KeyboardController
DOUBLE_TAP — Constant static property in class com.whirled.contrib.platformer.client.KeyboardController
_downKeys — Property in class com.whirled.contrib.platformer.client.KeyboardController
drag — Property in class com.whirled.contrib.display.PhysicalBase
The drag constant of the object.
DRAG — Constant static property in class com.whirled.contrib.platformer.board.FlyTask
dragLimit — Property in class com.whirled.contrib.display.PhysicalBase
The minimum speed at which drag occurs in pixels/second.
_dropped — Property in class com.whirled.contrib.cache.CacheStats
dropped — Property in class com.whirled.contrib.cache.CacheStats
DROP_SHADOW_MAX_ALPHA — Constant static property in class com.whirled.contrib.card.graphics.PlayerSprite
dump() — Method in class com.whirled.contrib.avrg.probe.ServerDefinitions
Print out the RPC versions of all server functions suitable for pasting into client definitions.
_duplicate — Static property in class com.whirled.contrib.platformer.display.PieceSpriteFactory
_duration — Property in class com.whirled.contrib.card.graphics.TimerMovie
dx — Property in class com.whirled.contrib.platformer.board.ColliderDetails
The starting dx and dy.
_dx — Property in class com.whirled.contrib.platformer.client.KeyboardController
_dx — Property in class com.whirled.contrib.platformer.piece.Dynamic
dx — Property in class com.whirled.contrib.platformer.piece.Dynamic
dy — Property in class com.whirled.contrib.platformer.board.ColliderDetails
_dy — Property in class com.whirled.contrib.platformer.client.KeyboardController
_dy — Property in class com.whirled.contrib.platformer.piece.Dynamic
dy — Property in class com.whirled.contrib.platformer.piece.Dynamic
dyn — Property in class com.whirled.contrib.platformer.board.DynamicBounds
_dynamic — Property in class com.whirled.contrib.platformer.display.DynamicSprite
_dynamic — Property in class com.whirled.contrib.platformer.game.DynamicController
Dynamic — Class in package com.whirled.contrib.platformer.piece
Base class for any object that can move in the world.
Dynamic(insxml) — Constructor in class com.whirled.contrib.platformer.piece.Dynamic
DYNAMIC — Constant static property in class com.whirled.contrib.platformer.net.SpawnMessage
DYNAMIC_ADDED — Constant static property in class com.whirled.contrib.platformer.board.Board
_dynamicBounds — Property in class com.whirled.contrib.platformer.board.Collider
DynamicBounds — Class in package com.whirled.contrib.platformer.board
DynamicBounds(dc:com.whirled.contrib.platformer.game:DynamicController, c:com.whirled.contrib.platformer.board:Collider) — Constructor in class com.whirled.contrib.platformer.board.DynamicBounds
dynamicCollider(cd:com.whirled.contrib.platformer.board:ColliderDetails) — Method in class com.whirled.contrib.platformer.board.DynamicBounds
DynamicController — Class in package com.whirled.contrib.platformer.game
DynamicController(d:com.whirled.contrib.platformer.piece:Dynamic, controller:com.whirled.contrib.platformer.game:GameController) — Constructor in class com.whirled.contrib.platformer.game.DynamicController
DynamicFactory — Class in package com.whirled.contrib.platformer.piece
DynamicFactory(xml) — Constructor in class com.whirled.contrib.platformer.piece.DynamicFactory
_dynamicIns — Property in class com.whirled.contrib.platformer.board.Board
DYNAMIC_LAYERS — Constant static property in class com.whirled.contrib.platformer.display.BoardSprite
_dynamicMap — Property in class com.whirled.contrib.platformer.game.GameController
_dynamicMap — Property in class com.whirled.contrib.platformer.piece.DynamicFactory
DynamicMessage — Class in package com.whirled.contrib.platformer.net
DYNAMIC_REMOVED — Constant static property in class com.whirled.contrib.platformer.board.Board
_dynamics — Property in class com.whirled.contrib.platformer.board.Board
_dynamics — Property in class com.whirled.contrib.platformer.board.Collider
_dynamics — Property in class com.whirled.contrib.platformer.display.DynamicSpriteLayer
DynamicSprite — Class in package com.whirled.contrib.platformer.display
DynamicSprite(dy:com.whirled.contrib.platformer.piece:Dynamic, disp) — Constructor in class com.whirled.contrib.platformer.display.DynamicSprite
DynamicSpriteLayer — Class in package com.whirled.contrib.platformer.display
DynamicSpriteLayer() — Constructor in class com.whirled.contrib.platformer.display.DynamicSpriteLayer
dynamicTick — Property in class com.whirled.contrib.platformer.display.BoardSprite
DYN_COUNT — Constant static property in class com.whirled.contrib.platformer.piece.Dynamic
dynLD(x1, y1, x2, y2, type) — Method in class com.whirled.contrib.platformer.board.DynamicBounds
dynUpdateLD(line:com.whirled.contrib.platformer.board:LineData, x1, y1, x2, y2, reset) — Method in class com.whirled.contrib.platformer.board.DynamicBounds
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