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_id — Property in class com.whirled.contrib.card.graphics.CardSprite
_id — Property in class com.whirled.contrib.card.graphics.PlayerSprite
_id — Property in class com.whirled.contrib.platformer.game.EnableActorEventAction
_id — Property in class com.whirled.contrib.platformer.game.EnableSpawnerEventAction
id — Property in class com.whirled.contrib.platformer.game.GameEvent
_id — Property in class com.whirled.contrib.platformer.game.OpenGateEventAction
_id — Property in class com.whirled.contrib.platformer.game.SpawnerDeathEventTrigger
id — Property in class com.whirled.contrib.platformer.net.DynamicMessage
id — Property in class com.whirled.contrib.platformer.net.EventMessage
id — Property in class com.whirled.contrib.platformer.net.HoverMessage
id — Property in class com.whirled.contrib.platformer.net.ShotMessage
id — Property in class com.whirled.contrib.platformer.net.SpawnerMessage
id — Property in class com.whirled.contrib.platformer.net.SpawnMessage
id — Property in class com.whirled.contrib.platformer.piece.Dynamic
id — Property in class com.whirled.contrib.platformer.piece.Piece
The piece id.
_ident — Property in class com.whirled.contrib.LevelPack
ident — Property in class com.whirled.contrib.LevelPack
idle() — Method in class com.whirled.contrib.platformer.display.DestructableGateSprite
idle() — Method in class com.whirled.contrib.platformer.display.GateSprite
IDLE — Constant static property in class com.whirled.contrib.platformer.display.GateSprite
IDLE — Constant static property in class com.whirled.contrib.platformer.display.HoverSprite
IDLE — Constant static property in class com.whirled.contrib.platformer.display.SpawnerSprite
_idleDelay — Property in class com.whirled.contrib.ForkingToyState
idParam — Property in class com.whirled.contrib.avrg.probe.TargetedSubCtrlDef
The id parameter prepended to the parameter list for all added methods.
_ids — Property in class com.whirled.contrib.platformer.game.DeathEventTrigger
idx — Property in class com.whirled.contrib.platformer.display.PoolCache
idx — Property in class com.whirled.contrib.platformer.net.SpawnMessage
ifServerSend(createMsg, ... rest) — Method in class com.whirled.contrib.platformer.net.MessageManager
Sends the GameMessage only if being run on the server.
IGNORE — Constant static property in class com.whirled.contrib.platformer.board.LineCollisionDetail
IGNORE_CONNECTED — Constant static property in class com.whirled.contrib.platformer.board.LineCollisionDetail
IGNORE_DOUBLE — Constant static property in class com.whirled.contrib.platformer.client.KeyboardController
_ignoreSpawns — Property in class com.whirled.contrib.platformer.game.SpawnerDeathEventTrigger
IGNORE_UNCONNECTED — Constant static property in class com.whirled.contrib.platformer.board.LineCollisionDetail
ImmediateEventTrigger — Class in package com.whirled.contrib.platformer.game
ImmediateEventTrigger(gctrl:com.whirled.contrib.platformer.game:GameController, xml) — Constructor in class com.whirled.contrib.platformer.game.ImmediateEventTrigger
ImmediatePropControl — Class in package com.whirled.contrib
Provides a safe way of managing "immediate" properties on an entity, as long as the entity is the ONLY thing modifying those properties.
ImmediatePropControl(propCtrl) — Constructor in class com.whirled.contrib.ImmediatePropControl
inAttack(o) — Method in class com.whirled.contrib.platformer.game.ActorController
inAttack(o) — Method in interface com.whirled.contrib.platformer.game.AttackController
IN_BUFFER — Constant static property in class com.whirled.contrib.platformer.display.DynamicSpriteLayer
_inChunks — Property in class com.whirled.contrib.Chunker
Holds incomplete chunks being received.
includePoint(px, py) — Method in class com.whirled.contrib.platformer.piece.Rect
inControl — Static property in class com.whirled.contrib.platformer.PlatformerContext
increment(idx, amount) — Method in class com.whirled.contrib.card.NetArray
Adds an integer amount to the value at the given index.
_index — Property in class com.whirled.contrib.card.CardArrayEvent
index — Property in class com.whirled.contrib.card.CardArrayEvent
The index of the the card that has been added or removed.
_index — Property in class com.whirled.contrib.card.Team
index — Property in class com.whirled.contrib.card.Team
Access the index of this team in the containing table's team array.
indexOf(card:com.whirled.contrib.card:Card) — Method in class com.whirled.contrib.card.CardArray
Get the index of a card in the array, or -1 if not present.
indexOf(value) — Method in class com.whirled.contrib.card.NetArray
Returns the index of the given value in the array, or -1 if not present.
indexOf(obj) — Method in class com.whirled.contrib.persist.TypedArrayCookieProperty
init(frameDispatcher, eventMgr) — Static method in class com.whirled.contrib.Jukebox
init must be called before the Jukebox can handle crossfading and loading music correctly.
init(levelPacks) — Method in class com.whirled.contrib.LevelPackManager
Call init after the WhirledGameControl is connected and the level packs are available.
init(levelPacks) — Static method in class com.whirled.contrib.LevelPacks
Call init after the WhirledGameControl is connected and the level packs are available.
init(server:com.whirled.contrib.avrg.oneroom:OneRoomGameServer, roomId) — Method in class com.whirled.contrib.avrg.oneroom.OneRoomGameRoom
Intializes the game room.
init() — Method in class com.whirled.contrib.persist.PersistenceManager
init(delta) — Method in class com.whirled.contrib.platformer.board.ColliderTask
init(delta) — Method in class com.whirled.contrib.platformer.board.FlyTask
init() — Method in class com.whirled.contrib.platformer.board.LineData
init(delta) — Method in class com.whirled.contrib.platformer.board.StaticTask
init(delta) — Method in class com.whirled.contrib.platformer.board.WalkTask
init(ed) — Method in class com.whirled.contrib.platformer.client.KeyboardController
init(sources, onReady, duplicate) — Static method in class com.whirled.contrib.platformer.display.PieceSpriteFactory
init() — Method in interface com.whirled.contrib.platformer.game.InitController
init(width, height, tile, stile) — Static method in class com.whirled.contrib.platformer.util.Metrics
initActor(a:com.whirled.contrib.platformer.piece:Actor) — Method in class com.whirled.contrib.platformer.board.ColliderDetails
initBounds() — Method in class com.whirled.contrib.platformer.display.BoardSprite
initClasses(duplicate) — Static method in class com.whirled.contrib.platformer.display.PieceSpriteFactory
InitController — Interface in package com.whirled.contrib.platformer.game
initDisplay() — Method in class com.whirled.contrib.platformer.display.BoardSprite
initDynamic(d:com.whirled.contrib.platformer.piece:Dynamic) — Method in class com.whirled.contrib.platformer.game.GameController
initDynamicClasses() — Method in class com.whirled.contrib.platformer.game.GameController
INITIALIZED — Static property in class com.whirled.contrib.platformer.util.Metrics
initPieceClasses() — Method in class com.whirled.contrib.platformer.piece.PieceFactory
initScores(... rest) — Method in class com.whirled.contrib.Scoreboard
initZip(source, onReady, duplicate, progressListener) — Static method in class com.whirled.contrib.platformer.display.PieceSpriteFactory
_inMsg — Property in class com.whirled.contrib.namespc.NamespaceMessageControl
INNER — Constant static property in class com.whirled.contrib.platformer.piece.BoundData
inPool(idx) — Method in class com.whirled.contrib.platformer.display.BitmapPool
insert(card:com.whirled.contrib.card:Card, index) — Method in class com.whirled.contrib.card.CardArray
Insert a new card into the array.
insert(newCards:com.whirled.contrib.card:CardArray, cards:com.whirled.contrib.card:CardArray) — Method in class com.whirled.contrib.card.Sorter
Insert some new cards into a previously sorted array.
_instanceMap — Static property in class com.whirled.contrib.platformer.display.PieceSpriteFactory
instantiateClip(name) — Static method in class com.whirled.contrib.platformer.display.PieceSpriteFactory
instantiateDClip(d:com.whirled.contrib.platformer.piece:Dynamic) — Static method in class com.whirled.contrib.platformer.display.PieceSpriteFactory
instantiatePBitmap(p:com.whirled.contrib.platformer.piece:Piece) — Static method in class com.whirled.contrib.platformer.display.PieceSpriteFactory
instantiatePClip(p:com.whirled.contrib.platformer.piece:Piece) — Static method in class com.whirled.contrib.platformer.display.PieceSpriteFactory
_inState — Property in class com.whirled.contrib.platformer.piece.Dynamic
IntArrayCookieProperty — Class in package com.whirled.contrib.persist
IntArrayCookieProperty(manager:com.whirled.contrib.persist:CookieManager, typeId, name, defaultValue) — Constructor in class com.whirled.contrib.persist.IntArrayCookieProperty
IntCookieProperty — Class in package com.whirled.contrib.persist
IntCookieProperty(manager:com.whirled.contrib.persist:CookieManager, typeId, name, defaultValue) — Constructor in class com.whirled.contrib.persist.IntCookieProperty
inter — Property in class com.whirled.contrib.platformer.net.ShotMessage
_inter — Property in class com.whirled.contrib.platformer.piece.Dynamic
inter — Property in class com.whirled.contrib.platformer.piece.Dynamic
INTERVAL — Constant static property in class com.whirled.contrib.card.graphics.TimerMovie
INT_HACK_DETECTED — Constant static property in class com.whirled.contrib.hackproof.HackDetectedEvent
Indicates a hack against an HPInt, does not specify which HPInt or which attack.
introspectControl(ctrl) — Method in class com.whirled.contrib.avrg.probe.Definitions
TODO My idea was: introspect and figure out all the controls and functions on each.
intValue — Property in class com.whirled.contrib.persist.IntCookieProperty
Typed accessor for easy arithmetic operations.
inYBounds(line:com.whirled.contrib.platformer.board:LineData) — Method in class com.whirled.contrib.platformer.board.SimpleActorBounds
isAlive() — Method in class com.whirled.contrib.platformer.piece.Actor
isAlive() — Method in class com.whirled.contrib.platformer.piece.Dynamic
isAlive() — Method in class com.whirled.contrib.platformer.piece.Spawner
isAlpha(char) — Static method in class com.whirled.contrib.avrg.probe.Parameter
Tests if a character is alphabetic.
isAttachable() — Method in interface com.whirled.contrib.platformer.piece.Attachable
isAttachable() — Method in class com.whirled.contrib.platformer.piece.Gate
isAttached() — Method in class com.whirled.contrib.platformer.piece.Actor
isBetterRank(rhs:com.whirled.contrib.card:Card, ordering) — Method in class com.whirled.contrib.card.Card
Check if this card has a better rank than the other.
isComplete() — Method in class com.whirled.contrib.platformer.board.ColliderTask
isComplete() — Method in interface com.whirled.contrib.platformer.display.CameraController
isComplete() — Method in class com.whirled.contrib.platformer.game.GameEvent
isConnected(line:com.whirled.contrib.platformer.board:LineData, convex) — Method in class com.whirled.contrib.platformer.board.LineData
Checks if this line is connected to the supplied line.
isContained(ld0:com.whirled.contrib.platformer.board:LineData, ld1:com.whirled.contrib.platformer.board:LineData, sides) — Method in class com.whirled.contrib.platformer.board.SimpleActorBounds
Returns true if any part of the actor is inside the convex shape made by the two lines.
isDead(state) — Method in class com.whirled.contrib.platformer.display.GateSprite
isDigit(char) — Static method in class com.whirled.contrib.avrg.probe.Parameter
Tests if a character is a digit.
isDoubleTap(keyCode) — Method in class com.whirled.contrib.platformer.client.KeyboardController
isDown(keyCode) — Method in class com.whirled.contrib.platformer.client.KeyboardController
isFunctionSuppressed(name) — Method in class com.whirled.contrib.avrg.probe.Definitions
Would we like to suppress a function with the specified name from our autogenerated list of functions?
isInNamespace(val) — Method in class com.whirled.contrib.namespc.NameUtil
isInside(x, y) — Method in class com.whirled.contrib.platformer.board.LineData
Returns true if this point is inside the line.
isInteractive() — Method in class com.whirled.contrib.platformer.board.ColliderTask
isInteractive() — Method in class com.whirled.contrib.platformer.board.ShotTask
isInteractive() — Method in class com.whirled.contrib.platformer.board.StaticTask
isInteresting(source:com.whirled.contrib.platformer.board:DynamicBounds, target:com.whirled.contrib.platformer.board:DynamicBounds) — Method in class com.whirled.contrib.platformer.board.Collider
isInteresting(db:com.whirled.contrib.platformer.board:DynamicBounds) — Method in class com.whirled.contrib.platformer.board.DynamicBounds
isIntersecting(line:com.whirled.contrib.platformer.board:LineData) — Method in class com.whirled.contrib.platformer.board.LineData
Returns true if this line segment intersects the supplied line segment.
isItem(item, name) — Method in class com.whirled.contrib.platformer.board.Board
isLevelPack(ident) — Method in class com.whirled.contrib.LevelPackManager
Returns true if the given ident is a recognized level pack.
isLevelPack(ident) — Static method in class com.whirled.contrib.LevelPacks
Returns true if the given ident is a recognized level pack.
isLineInside(line:com.whirled.contrib.platformer.board:LineData) — Method in class com.whirled.contrib.platformer.board.LineData
Return true if the line is completely inside.
isLineOutside(line:com.whirled.contrib.platformer.board:LineData) — Method in class com.whirled.contrib.platformer.board.LineData
Return true if the line is completely outside.
isOn(x, y) — Method in class com.whirled.contrib.platformer.board.LineData
Returns true if x,y is on the line segment.
isOrientShootDown() — Method in class com.whirled.contrib.platformer.piece.Actor
isOrientShootUp() — Method in class com.whirled.contrib.platformer.piece.Actor
isOutside(x, y) — Method in class com.whirled.contrib.platformer.board.LineData
Returns true if this point is outside the line.
isPassing — Property in class com.whirled.contrib.card.Hand
Access whether the local player is currently passing.
isPaused() — Method in class com.whirled.contrib.platformer.game.GameController
isSaving() — Method in class com.whirled.contrib.ForkingToyState
Are we saving the state changes that the local user is making? Can we? Should we?
isSelected(card:com.whirled.contrib.card.graphics:CardSprite) — Method in class com.whirled.contrib.card.graphics.HandSprite
isSet(value) — Static method in class com.whirled.contrib.platformer.util.Metrics
isTweening(p_scope) — Static method in class com.whirled.contrib.card.graphics.LocalTweener
isValid(a:com.whirled.contrib.platformer.piece:Actor) — Method in class com.whirled.contrib.platformer.board.ColliderDetails
isValid(sX, sY, cdX, cdY) — Method in class com.whirled.contrib.platformer.board.LineCollisionDetail
isWalkable() — Method in class com.whirled.contrib.platformer.game.GateController
isWalkable() — Method in interface com.whirled.contrib.platformer.game.WalkableController
isWatcher() — Method in class com.whirled.contrib.card.Table
Test if the local player is only watching (not playing)
ITEM_BACK — Constant static property in class com.whirled.contrib.platformer.board.Board
ITEM_DOWN — Constant static property in class com.whirled.contrib.platformer.board.Board
ITEM_FORWARD — Constant static property in class com.whirled.contrib.platformer.board.Board
ITEM_REMOVED — Constant static property in class com.whirled.contrib.platformer.board.Board
ITEM_UP — Constant static property in class com.whirled.contrib.platformer.board.Board
ITEM_UPDATED — Constant static property in class com.whirled.contrib.platformer.board.Board
ix — Property in class com.whirled.contrib.platformer.board.LineData
iy — Property in class com.whirled.contrib.platformer.board.LineData
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