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_s — Property in class com.whirled.contrib.platformer.board.ShotTask
_sab — Property in class com.whirled.contrib.platformer.board.FlyTask
_sab — Property in class com.whirled.contrib.platformer.board.WalkTask
sabCollide(source:com.whirled.contrib.platformer.board:SimpleActorBounds, target:com.whirled.contrib.platformer.board:SimpleActorBounds, cd:com.whirled.contrib.platformer.board:ColliderDetails) — Method in class com.whirled.contrib.platformer.game.BounceCollisionHandler
sabCollide(source:com.whirled.contrib.platformer.board:DynamicBounds, target:com.whirled.contrib.platformer.board:SimpleActorBounds, cd:com.whirled.contrib.platformer.board:ColliderDetails) — Method in class com.whirled.contrib.platformer.game.WalkableCollisionHandler
S_ALL — Constant static property in class com.whirled.contrib.platformer.piece.BoundData
SAMPLE_EVENT_BYTE_SIZE — Constant static property in class com.whirled.contrib.sound.SoundBytesSoundFactory
SAMPLES_PER_LOOP — Constant static property in class com.whirled.contrib.sound.SoundBytesDataSource
_scale — Static property in class com.whirled.contrib.platformer.util.Metrics
SCALE — Static property in class com.whirled.contrib.platformer.util.Metrics
_scaleX — Property in class com.whirled.contrib.platformer.display.BitmapParallax
_scaleX — Property in class com.whirled.contrib.platformer.display.ParallaxBitmap
_scaleX — Property in class com.whirled.contrib.platformer.display.ParallaxLayer
The ratio of movement from the main layer to this parallax layer.
_scaleY — Property in class com.whirled.contrib.platformer.display.BitmapParallax
_scaleY — Property in class com.whirled.contrib.platformer.display.ParallaxBitmap
_scaleY — Property in class com.whirled.contrib.platformer.display.ParallaxLayer
_score — Property in class com.whirled.contrib.card.graphics.TeamSprite
Score score, e.g.
Scoreboard — Class in package com.whirled.contrib
A class to manage game scores as a Dictionary property and send updates to the Whirled-provided scoreboard display.
Scoreboard(gameCtrl, propName) — Constructor in class com.whirled.contrib.Scoreboard
ScoreBreakdown — Class in package com.whirled.contrib.card.trick
Holds the transient breakdown of the scores for a trick taking or other team card game.
ScoreBreakdown(table:com.whirled.contrib.card:Table, team) — Constructor in class com.whirled.contrib.card.trick.ScoreBreakdown
Create a new score breakdown.
scoreDidUpdate(playerId, old, current) — Method in class com.whirled.contrib.Scoreboard
scoreDifferential — Property in class com.whirled.contrib.card.trick.WinnersAndLosers
Access the amount that the winners lead by (ahead of the highest scoring losers).
_scores — Property in class com.whirled.contrib.card.graphics.TeamSprite
The scores for the game
_scores — Property in class com.whirled.contrib.card.trick.Scores
_scores — Property in class com.whirled.contrib.card.trick.WinnersAndLosers
Scores — Class in package com.whirled.contrib.card.trick
Models the current scores for a trick taking card game.
Scores(gameCtrl, table:com.whirled.contrib.card:Table, bids:com.whirled.contrib.card.trick:Bids, target) — Constructor in class com.whirled.contrib.card.trick.Scores
Create a new scores container.
SCORES — Constant static property in class com.whirled.contrib.card.trick.Scores
SCORES_CHANGED — Constant static property in class com.whirled.contrib.card.trick.ScoresEvent
The type of event when the scores change.
ScoresEvent — Class in package com.whirled.contrib.card.trick
Represents something that happens to scores.
ScoresEvent(type, team:com.whirled.contrib.card:Team, value) — Constructor in class com.whirled.contrib.card.trick.ScoresEvent
Create a new ScoresEvent.
scoresListener(event:com.whirled.contrib.card.trick:ScoresEvent) — Method in class com.whirled.contrib.card.graphics.TeamSprite
SCORES_RESET — Constant static property in class com.whirled.contrib.card.trick.ScoresEvent
The type of event when the scores are reset to 0.
_seating — Property in class com.whirled.contrib.card.graphics.TrickSprite
_secHeight — Property in class com.whirled.contrib.platformer.util.SectionalIndex
SectionalIndex — Class in package com.whirled.contrib.platformer.util
A utility that indexes a first quadrant space into equal sized areas.
SectionalIndex(secWidth, secHeight, maxWidth) — Constructor in class com.whirled.contrib.platformer.util.SectionalIndex
SectionalLayer — Class in package com.whirled.contrib.platformer.display
A layer that is divided into sections which are dynamically added and removed from the display tree depending on what's currently in the view.
SectionalLayer(secWidth, secHeight) — Constructor in class com.whirled.contrib.platformer.display.SectionalLayer
_sections — Property in class com.whirled.contrib.platformer.display.BitmapSectionalLayer
_sections — Property in class com.whirled.contrib.platformer.display.SectionalLayer
Our sections.
_secWidth — Property in class com.whirled.contrib.platformer.util.SectionalIndex
select(card:com.whirled.contrib.card.graphics:CardSprite, userAction) — Method in class com.whirled.contrib.card.graphics.HandSprite
select(value) — Method in class com.whirled.contrib.card.trick.Bids
Select the given bid on behalf of the local player.
_selectCount — Property in class com.whirled.contrib.card.graphics.HandSprite
_selected — Property in class com.whirled.contrib.avrg.probe.FunctionPanel
_selected — Property in class com.whirled.contrib.avrg.probe.TabPanel
_selected — Property in class com.whirled.contrib.card.graphics.HandSprite
SELECTED — Constant static property in class com.whirled.contrib.card.trick.BidEvent
Event type for when a bid is selected.
SELECT_HEIGHT — Constant static property in class com.whirled.contrib.card.graphics.HandSprite
selectTab(name) — Method in class com.whirled.contrib.avrg.probe.TabPanel
Selects a tab by name.
send(data, compressStrategy) — Method in class com.whirled.contrib.Chunker
Send this data to all instances of this entity in chunked and throttled messages.
sendChunk(... rest) — Method in class com.whirled.contrib.Chunker
Send the next chunk.
_senderId — Property in class com.whirled.contrib.platformer.net.BaseGameMessage
senderId — Property in class com.whirled.contrib.platformer.net.BaseGameMessage
senderId — Property in interface com.whirled.contrib.platformer.net.GameMessage
sendEvent(eventName, ... rest) — Method in class com.whirled.contrib.platformer.board.Board
sendEvent(eventName, type, xmldef) — Method in class com.whirled.contrib.platformer.piece.PieceFactory
sendMessage(name, value) — Method in class com.whirled.contrib.namespc.NamespaceMessageControl
sendMessage(msg:com.whirled.contrib.platformer.net:GameMessage) — Method in class com.whirled.contrib.platformer.net.MessageManager
sendMessage(msg:com.whirled.contrib.platformer.net:GameMessage) — Method in class com.whirled.contrib.platformer.net.ThrottlingMessageManager
SEND_TIME — Constant static property in class com.whirled.contrib.UserCookie
sendUpdates() — Method in class com.whirled.contrib.platformer.game.GameController
SEPARATOR — Constant static property in class com.whirled.contrib.namespc.NameUtil
_seqId — Property in class com.whirled.contrib.ForkingToyState
_sequenced — Property in class com.whirled.contrib.avrg.probe.FunctionPanel
_sequenceId — Static property in class com.whirled.contrib.avrg.probe.FunctionPanel
serialize(bytes) — Method in interface com.whirled.contrib.persist.CookieProperty
serialize(bytes) — Method in class com.whirled.contrib.persist.CookiePropertyBase
serialize(bytes) — Method in class com.whirled.contrib.persist.FloatCookieProperty
serialize(bytes) — Method in class com.whirled.contrib.persist.IntCookieProperty
serialize(bytes) — Method in class com.whirled.contrib.persist.StringCookieProperty
serialize(bytes) — Method in class com.whirled.contrib.persist.TypedArrayCookieProperty
serializeEnum(output, value) — Static method in class com.whirled.contrib.persist.PersistUtil
serializeEnumIntMap(output, map) — Static method in class com.whirled.contrib.persist.PersistUtil
serializeEnumStringMap(output, map) — Static method in class com.whirled.contrib.persist.PersistUtil
serializeField(bytes, value) — Method in class com.whirled.contrib.persist.IntArrayCookieProperty
serializeField(bytes, value) — Method in class com.whirled.contrib.persist.StringArrayCookieProperty
serializeField(bytes, value) — Method in class com.whirled.contrib.persist.TypedArrayCookieProperty
serializeHashMap(output, map, serializeKey, serializeValue) — Static method in class com.whirled.contrib.persist.PersistUtil
serializeInt(output, value) — Static method in class com.whirled.contrib.persist.PersistUtil
serializeObject(output, value) — Static method in class com.whirled.contrib.persist.PersistUtil
serializeSingleTypeMap(serializeFn) — Static method in class com.whirled.contrib.persist.PersistUtil
serializeString(output, value) — Static method in class com.whirled.contrib.persist.PersistUtil
serializeValue(bytes, value) — Method in class com.whirled.contrib.persist.TypedArrayCookieProperty
_server — Property in class com.whirled.contrib.avrg.oneroom.OneRoomGameRoom
The agent that spawned this room.
_server — Property in class com.whirled.contrib.avrg.probe.Definitions
_server — Property in class com.whirled.contrib.platformer.game.GameEvent
Server — Class in package com.whirled.contrib.platformer.server
Server() — Constructor in class com.whirled.contrib.platformer.server.Server
_serverCall — Property in class com.whirled.contrib.avrg.probe.ParameterPanel
ServerController — Class in package com.whirled.contrib.platformer.server
ServerController(disp) — Constructor in class com.whirled.contrib.platformer.server.ServerController
ServerDefinitions — Class in package com.whirled.contrib.avrg.probe
Encapsulates the function definitions available to an AVRG server agent.
ServerDefinitions(ctrl) — Constructor in class com.whirled.contrib.avrg.probe.ServerDefinitions
Creates a new set of server definitions based on a given top-level game control.
ServerDynamicController — Class in package com.whirled.contrib.platformer.server
ServerDynamicController(d:com.whirled.contrib.platformer.piece:Dynamic) — Constructor in class com.whirled.contrib.platformer.server.ServerDynamicController
ServerModule — Class in package com.whirled.contrib.avrg.probe
Object to serve the ClientPanel's request to invoke server API calls.
ServerModule(ctrl) — Constructor in class com.whirled.contrib.avrg.probe.ServerModule
Creates a new server module, targeting a given game control.
ServerSpawnerController — Class in package com.whirled.contrib.platformer.server
ServerSpawnerController(s:com.whirled.contrib.platformer.piece:Spawner) — Constructor in class com.whirled.contrib.platformer.server.ServerSpawnerController
ServerStub — Class in package com.whirled.contrib.avrg.probe
Class to quietly listen for the ClientPanel to notify that it is time to instantiate a full ServerModule and later shut it down on request.
ServerStub(ctrl) — Constructor in class com.whirled.contrib.avrg.probe.ServerStub
set(propName, value, immediate) — Method in class com.whirled.contrib.ImmediatePropControl
set(name, ... rest, indices) — Method in class com.whirled.contrib.UserCookie
Set the value of the cookie parameter identified by name.
set(propName, value, immediate) — Method in class com.whirled.contrib.namespc.NamespacePropControl
_set — Static property in class com.whirled.contrib.platformer.util.Metrics
setAccComp(xacc, yacc) — Method in class com.whirled.contrib.display.PhysicalBase
Sets the acceleration of the object using x and y components.
setAccVector(acc, angle) — Method in class com.whirled.contrib.display.PhysicalBase
Sets the acceleration of the object using a vector.
setAnimations(anims) — Method in class com.whirled.contrib.display.ClickAnimateFurniture
This function is used to set or reset the animations which will be used.
setAt(propName, index, value, immediate) — Method in class com.whirled.contrib.ImmediatePropControl
setAt(idx, value) — Method in class com.whirled.contrib.card.NetArray
Sets the integer at the given index.
setAt(propName, index, value, immediate) — Method in class com.whirled.contrib.namespc.NamespacePropControl
setAttached(actor:com.whirled.contrib.platformer.piece:Actor, line:com.whirled.contrib.platformer.board:LineData, id) — Method in class com.whirled.contrib.platformer.game.WalkableCollisionHandler
setAttached(ld:com.whirled.contrib.platformer.board:LineData, id) — Method in class com.whirled.contrib.platformer.piece.Actor
setBitmap(bd) — Method in class com.whirled.contrib.platformer.display.PieceSprite
setBound(idx, bound) — Method in class com.whirled.contrib.platformer.board.Board
setBound(idx, bound) — Method in class com.whirled.contrib.platformer.board.Collider
setBound(idx, bound) — Method in class com.whirled.contrib.platformer.game.GameController
setCameraController(cc:com.whirled.contrib.platformer.display:CameraController) — Method in class com.whirled.contrib.platformer.display.BoardSprite
setCards(cards) — Method in class com.whirled.contrib.card.graphics.LastTrickSprite
Clear out the cards and reset them.
setDamageState(damage, damaged) — Method in class com.whirled.contrib.platformer.display.DestructableGateSprite
setDisp(disp) — Method in class com.whirled.contrib.platformer.display.ParallaxBitmap
setDrag(dragnum, dragLimitnum) — Method in class com.whirled.contrib.display.PhysicalBase
Sets the drag and the drag limit of the object.
setDynamicIns(group, d:com.whirled.contrib.platformer.piece:Dynamic) — Method in class com.whirled.contrib.platformer.board.Board
setDynamics(enabled) — Method in class com.whirled.contrib.platformer.display.BoardSprite
SetGateEventAction — Class in package com.whirled.contrib.platformer.game
SetGateEventAction(gctrl:com.whirled.contrib.platformer.game:GameController, xml) — Constructor in class com.whirled.contrib.platformer.game.SetGateEventAction
setGlobalVolume(volume) — Method in class com.whirled.contrib.SimpleSoundManager
Set the global volume of all the registered SoundChannels.
setHeadShot(headShot) — Method in class com.whirled.contrib.card.graphics.PlayerSprite
Set the player head shot.
setIn(propName, key, value, immediate) — Method in class com.whirled.contrib.ImmediatePropControl
setIn(propName, key, value, immediate) — Method in class com.whirled.contrib.namespc.NamespacePropControl
setInArray(array, value, indices) — Method in class com.whirled.contrib.UserCookie
setLocation(xpos, ypos) — Method in class com.whirled.contrib.display.PhysicalBase
Sets the location of the object.
setMaxBid(max) — Method in class com.whirled.contrib.card.graphics.NormalBiddingSprite
setMaxDx(dx) — Method in class com.whirled.contrib.platformer.board.WalkTask
setName(name) — Method in class com.whirled.contrib.platformer.board.Board
setNull(entry, button:com.whirled.contrib.avrg.probe:Button, isNull) — Method in class com.whirled.contrib.avrg.probe.ParameterPanel
setOrdinals(ordinals) — Method in class com.whirled.contrib.card.CardArray
Set the ordinal values, no event sending.
setParticleCallback(callback) — Method in class com.whirled.contrib.platformer.display.DynamicSprite
setPause(pause) — Method in class com.whirled.contrib.platformer.game.GameController
setPreferredCamera(cameraName) — Static method in class com.whirled.contrib.PreferredCamera
Set this user's preferred camera.
setScore(playerId, score) — Method in class com.whirled.contrib.Scoreboard
setScore(current, target) — Method in class com.whirled.contrib.card.graphics.TeamSprite
Set the team's score display.
setSoundEffectPlaying(effect:com.whirled.contrib.sound:SoundEffect, playing) — Method in class com.whirled.contrib.platformer.display.DynamicSprite
setSpeedComp(xnum, ynum) — Method in class com.whirled.contrib.display.PhysicalBase
Sets the speed of the object using the x and y components.
setSpeedVector(speed, angle) — Method in class com.whirled.contrib.display.PhysicalBase
Sets the speed of the object using the speed of the object and an angle.
setState(state) — Method in class com.whirled.contrib.ForkingToyState
Set the state.
setStatic(s) — Method in class com.whirled.contrib.platformer.display.ActorSprite
setStatic(s) — Method in class com.whirled.contrib.platformer.display.DynamicSprite
setTimeout() — Method in class com.whirled.contrib.ForkingToyState
setTotalValue(value) — Method in class com.whirled.contrib.cache.CacheStats
setTurn(turn) — Method in class com.whirled.contrib.card.graphics.PlayerSprite
Update to reflect the turn status.
setupButtons() — Method in class com.whirled.contrib.card.graphics.NormalBiddingSprite
Add all the button listeners and take into account the maximum bid.
setupGrid(functions) — Method in class com.whirled.contrib.avrg.probe.FunctionPanel
setVolume(volume) — Static method in class com.whirled.contrib.Jukebox
Set the volume level as a value between 0 and 100.
setXMLEditables(xml) — Method in class com.whirled.contrib.platformer.piece.Piece
sHeight — Property in class com.whirled.contrib.platformer.piece.Piece
shift() — Method in class com.whirled.contrib.persist.TypedArrayCookieProperty
ShootableController — Interface in package com.whirled.contrib.platformer.game
shooting() — Method in class com.whirled.contrib.platformer.client.KeyboardController
_shooting — Property in class com.whirled.contrib.platformer.piece.Actor
shooting — Property in class com.whirled.contrib.platformer.piece.Actor
shortFilter(callback) — Method in class com.whirled.contrib.card.CardArray
Returns a new CardArray consisting of the contents of this array for which the given callback evaluates to true.
_shot — Property in class com.whirled.contrib.platformer.display.ShotSprite
_shot — Property in class com.whirled.contrib.platformer.game.ShotController
Shot — Class in package com.whirled.contrib.platformer.piece
A base class for shots as dynamic objects.
SHOT_ADDED — Constant static property in class com.whirled.contrib.platformer.board.Board
SHOT_BASE — Constant static property in class com.whirled.contrib.platformer.board.Board
ShotCollisionHandler — Class in package com.whirled.contrib.platformer.game
ShotCollisionHandler() — Constructor in class com.whirled.contrib.platformer.game.ShotCollisionHandler
ShotController — Class in package com.whirled.contrib.platformer.game
ShotController(pro:com.whirled.contrib.platformer.piece:Shot, controller:com.whirled.contrib.platformer.game:GameController) — Constructor in class com.whirled.contrib.platformer.game.ShotController
shotDamage(id, damage, inter, owner) — Static method in class com.whirled.contrib.platformer.net.ShotMessage
shotHit(id, damage, inter, owner) — Static method in class com.whirled.contrib.platformer.net.ShotMessage
_shotId — Property in class com.whirled.contrib.platformer.board.Board
SHOT_LAYER — Constant static property in class com.whirled.contrib.platformer.display.BoardSprite
_shotMap — Property in class com.whirled.contrib.platformer.game.GameController
ShotMessage — Class in package com.whirled.contrib.platformer.net
_shots — Property in class com.whirled.contrib.platformer.board.Board
shotSoundEffect — Property in interface com.whirled.contrib.platformer.game.Collision
_shotSoundEffect — Property in class com.whirled.contrib.platformer.game.SimpleCollision
shotSoundEffect — Property in class com.whirled.contrib.platformer.game.SimpleCollision
ShotSprite — Class in package com.whirled.contrib.platformer.display
ShotSprite(s:com.whirled.contrib.platformer.piece:Shot, disp) — Constructor in class com.whirled.contrib.platformer.display.ShotSprite
ShotTask — Class in package com.whirled.contrib.platformer.board
ShotTask(sc:com.whirled.contrib.platformer.game:ShotController, col:com.whirled.contrib.platformer.board:Collider) — Constructor in class com.whirled.contrib.platformer.board.ShotTask
shotTick — Property in class com.whirled.contrib.platformer.display.BoardSprite
shouldShow(effectLevel) — Method in interface com.whirled.contrib.platformer.util.Effect
shouldSpawn() — Method in class com.whirled.contrib.platformer.piece.Actor
shouldSpawn() — Method in class com.whirled.contrib.platformer.piece.Dynamic
shouldSpawn() — Method in class com.whirled.contrib.platformer.piece.Shot
shouldSpawn() — Method in class com.whirled.contrib.platformer.piece.Spawner
_showBG — Property in class com.whirled.contrib.platformer.display.BoardSprite
showCaption(str, warning) — Method in class com.whirled.contrib.card.graphics.PlayerSprite
Display a warning for this player.
showDetails(show) — Method in class com.whirled.contrib.platformer.display.PieceSprite
SHOW_DETAILS — Constant static property in class com.whirled.contrib.platformer.display.BoardSprite
showDS(ds:com.whirled.contrib.platformer.display:DynamicSprite) — Method in class com.whirled.contrib.platformer.display.DynamicSpriteLayer
showHit(filter, length) — Method in class com.whirled.contrib.platformer.display.DynamicSprite
showSectionData() — Method in class com.whirled.contrib.platformer.display.BitmapSectionalLayer
showSections(x1, y1, x2, y2, show) — Method in class com.whirled.contrib.platformer.display.SectionalLayer
showState() — Method in class com.whirled.contrib.platformer.display.ActorSprite
showState() — Method in class com.whirled.contrib.platformer.display.DynamicSprite
shutdown() — Method in class com.whirled.contrib.TimerManager
Cancels all running timers, and disconnects the TimerManager from its parent, if it has one.
shutdown() — Method in class com.whirled.contrib.avrg.oneroom.OneRoomGameRoom
Shuts down the game room.
shutdown() — Method in class com.whirled.contrib.namespc.NamespaceMessageControl
shutdown() — Method in class com.whirled.contrib.namespc.NamespacePropGetControl
shutdown() — Method in class com.whirled.contrib.platformer.PlatformerController
shutdown() — Method in class com.whirled.contrib.platformer.client.KeyboardController
shutdown() — Method in class com.whirled.contrib.platformer.display.ActorSprite
shutdown() — Method in class com.whirled.contrib.platformer.display.BitmapParallax
shutdown() — Method in class com.whirled.contrib.platformer.display.BitmapParallaxBackground
shutdown() — Method in class com.whirled.contrib.platformer.display.BitmapSectionalLayer
shutdown() — Method in class com.whirled.contrib.platformer.display.BoardSprite
shutdown() — Method in class com.whirled.contrib.platformer.display.DynamicSprite
shutdown() — Method in class com.whirled.contrib.platformer.display.DynamicSpriteLayer
shutdown() — Method in class com.whirled.contrib.platformer.display.Layer
shutdown() — Method in class com.whirled.contrib.platformer.game.DynamicController
shutdown() — Method in class com.whirled.contrib.platformer.game.GameController
shutdown() — Method in class com.whirled.contrib.platformer.game.HoverController
shutdown() — Method in interface com.whirled.contrib.platformer.game.ShutdownController
shutdown() — Method in class com.whirled.contrib.platformer.net.MessageManager
shutdown() — Method in class com.whirled.contrib.platformer.net.ThrottlingMessageManager
shutdown() — Method in class com.whirled.contrib.platformer.server.ServerDynamicController
shutdown() — Method in class com.whirled.contrib.platformer.server.ServerSpawnerController
shutdown() — Method in class com.whirled.contrib.sound.SoundController
ShutdownController — Interface in package com.whirled.contrib.platformer.game
sign0(val) — Static method in class com.whirled.contrib.platformer.util.Maths
Returns the 1 if val > 0, -1 if val < 0 and 0 if val == 0.
SimpleActorBounds — Class in package com.whirled.contrib.platformer.board
Provides collision detection support for an actor that has an axis aligned rectangular bounding box.
SimpleActorBounds(ac:com.whirled.contrib.platformer.game:ActorController, c:com.whirled.contrib.platformer.board:Collider) — Constructor in class com.whirled.contrib.platformer.board.SimpleActorBounds
SimpleBounds — Interface in package com.whirled.contrib.platformer.board
simpleCollide(ab:com.whirled.contrib.platformer.board:SimpleActorBounds) — Method in class com.whirled.contrib.platformer.board.SimpleActorBounds
Returns true if these actors are colliding.
simpleCollideLines(olines) — Method in class com.whirled.contrib.platformer.board.SimpleActorBounds
SimpleCollision — Class in package com.whirled.contrib.platformer.game
SimpleCollision(hits, shotSoundEffect:com.whirled.contrib.sound:SoundEffect) — Constructor in class com.whirled.contrib.platformer.game.SimpleCollision
SimpleSoundEffect — Class in package com.whirled.contrib.sound
SimpleSoundEffect(sound, playType:com.whirled.contrib.sound:PlayType) — Constructor in class com.whirled.contrib.sound.SimpleSoundEffect
SimpleSoundManager — Class in package com.whirled.contrib
A very simple sound manager for letting you globally adjust the volume on a number of different sounds.
SimpleSoundManager() — Constructor in class com.whirled.contrib.SimpleSoundManager
Construct a SimpleSoundManager.
_sindex — Property in class com.whirled.contrib.platformer.board.Collider
_sindex — Property in class com.whirled.contrib.platformer.display.BitmapSectionalLayer
_sindex — Property in class com.whirled.contrib.platformer.display.SectionalLayer
S_INNER — Constant static property in class com.whirled.contrib.platformer.piece.BoundData
_size — Property in class com.whirled.contrib.card.graphics.Text
SIZE — Constant static property in class com.whirled.contrib.card.trick.Trick
skipActor — Property in class com.whirled.contrib.platformer.game.GameController
skipDynamic — Property in class com.whirled.contrib.platformer.game.GameController
SLIDE_DELAY — Constant static property in class com.whirled.contrib.card.graphics.TeamSprite
SMALL — Constant static property in class com.whirled.contrib.card.graphics.Text
Initialization constant for a small standard text field.
SMALL_ITALIC — Constant static property in class com.whirled.contrib.card.graphics.Text
Initialization constant for a small text field in italics.
S_MASK — Constant static property in class com.whirled.contrib.platformer.piece.BoundData
sMsgReceived(sMsg:com.whirled.contrib.platformer.net:SpawnerMessage) — Method in class com.whirled.contrib.platformer.server.ServerSpawnerController
_snapToPixel — Property in class com.whirled.contrib.platformer.display.Layer
Set to true and all coordinates will be floored.
S_NONE — Constant static property in class com.whirled.contrib.platformer.piece.BoundData
sort(cards:com.whirled.contrib.card:CardArray) — Method in class com.whirled.contrib.card.Sorter
Sort an array of cards.
sortedInsert(card:com.whirled.contrib.card:Card, suits, ordering) — Method in class com.whirled.contrib.card.CardArray
Insert a card into the array such that sorting is maintained.
_sorter — Property in class com.whirled.contrib.card.Hand
Sorter — Class in package com.whirled.contrib.card
Sorts cards so that it is easy for a player to assess his hand.
Sorter(rankOrder, suitOrder) — Constructor in class com.whirled.contrib.card.Sorter
sound — Static property in class com.whirled.contrib.platformer.client.ClientPlatformerContext
sound — Property in class com.whirled.contrib.sound.EffectSet
_sound — Property in class com.whirled.contrib.sound.SimpleSoundEffect
sound — Property in class com.whirled.contrib.sound.SimpleSoundEffect
sound — Property in interface com.whirled.contrib.sound.SoundEffect
SoundBytesDataSource — Class in package com.whirled.contrib.sound
This class will take sounds from a SoundFactory and supply the decompressed wave bytes in ByteArray form as a DataSource.
SoundBytesDataSource(factory:com.whirled.contrib.sound:SoundFactory) — Constructor in class com.whirled.contrib.sound.SoundBytesDataSource
SoundBytesSoundFactory — Class in package com.whirled.contrib.sound
This class will take bytes from a DataSource and supply a Sound that will play those bytes.
SoundBytesSoundFactory(source:com.whirled.contrib.cache:DataSource) — Constructor in class com.whirled.contrib.sound.SoundBytesSoundFactory
soundComplete(event) — Static method in class com.whirled.contrib.Jukebox
SoundController — Class in package com.whirled.contrib.sound
SoundController(factory:com.whirled.contrib.sound:SoundFactory, initialBackgroundVolume, initialEffectsVolume, levelPackMgr:com.whirled.contrib:LevelPackManager) — Constructor in class com.whirled.contrib.sound.SoundController
SoundEffect — Interface in package com.whirled.contrib.sound
soundEffectEnum — Static property in class com.whirled.contrib.platformer.PlatformerContext
SOUND_ENABLED — Constant static property in class com.whirled.contrib.sound.SoundController
soundEvents — Property in class com.whirled.contrib.platformer.piece.Dynamic
soundEvents — Property in interface com.whirled.contrib.platformer.util.Effect
_soundFactory — Property in class com.whirled.contrib.sound.SoundController
SoundFactory — Interface in package com.whirled.contrib.sound
SOUND_NORMAL_DISTANCE — Constant static property in class com.whirled.contrib.platformer.display.DynamicSprite
_sounds — Static property in class com.whirled.contrib.Jukebox
_sounds — Property in class com.whirled.contrib.sound.ApplicationDomainSoundFactory
_source — Property in class com.whirled.contrib.platformer.client.ClientPlatformerController
_source — Property in class com.whirled.contrib.platformer.display.ParallaxBitmap
source — Property in class com.whirled.contrib.platformer.piece.Shot
_source — Property in class com.whirled.contrib.sound.SoundBytesSoundFactory
_sources — Property in class com.whirled.contrib.ZipMultiLoader
SOURCE_TILE_SIZE — Static property in class com.whirled.contrib.platformer.util.Metrics
S_OUTER — Constant static property in class com.whirled.contrib.platformer.piece.BoundData
spawn() — Method in class com.whirled.contrib.platformer.game.SpawnerController
SPAWN — Constant static property in class com.whirled.contrib.platformer.display.SpawnerSprite
SPAWN — Constant static property in class com.whirled.contrib.platformer.net.SpawnerMessage
SPAWN — Constant static property in class com.whirled.contrib.platformer.net.SpawnMessage
SPAWN — Constant static property in class com.whirled.contrib.platformer.piece.Dynamic
_spawnCount — Property in class com.whirled.contrib.platformer.piece.Spawner
spawnCount — Property in class com.whirled.contrib.platformer.piece.Spawner
_spawnDelay — Property in class com.whirled.contrib.platformer.game.SpawnerController
spawnDelay — Property in class com.whirled.contrib.platformer.piece.Spawner
spawnDist() — Method in class com.whirled.contrib.platformer.piece.Dynamic
spawnDynamic(id, owner) — Static method in class com.whirled.contrib.platformer.net.SpawnMessage
_spawner — Property in class com.whirled.contrib.platformer.display.SpawnerSprite
_spawner — Property in class com.whirled.contrib.platformer.game.SpawnerController
Spawner — Class in package com.whirled.contrib.platformer.piece
Spawner(insxml) — Constructor in class com.whirled.contrib.platformer.piece.Spawner
SpawnerController — Class in package com.whirled.contrib.platformer.game
SpawnerController(s:com.whirled.contrib.platformer.piece:Spawner, controller:com.whirled.contrib.platformer.game:GameController) — Constructor in class com.whirled.contrib.platformer.game.SpawnerController
SpawnerDeathEventTrigger — Class in package com.whirled.contrib.platformer.game
SpawnerDeathEventTrigger(gctrl:com.whirled.contrib.platformer.game:GameController, xml) — Constructor in class com.whirled.contrib.platformer.game.SpawnerDeathEventTrigger
SpawnerMessage — Class in package com.whirled.contrib.platformer.net
SPAWNERS — Constant static property in class com.whirled.contrib.platformer.board.Board
SpawnerSprite — Class in package com.whirled.contrib.platformer.display
SpawnerSprite(s:com.whirled.contrib.platformer.piece:Spawner, disp) — Constructor in class com.whirled.contrib.platformer.display.SpawnerSprite
_spawnId — Property in class com.whirled.contrib.platformer.game.SpawnerController
spawnId — Property in class com.whirled.contrib.platformer.net.SpawnerMessage
spawnIndex(idx, x, y, free) — Static method in class com.whirled.contrib.platformer.net.SpawnMessage
_spawning — Property in class com.whirled.contrib.platformer.piece.Spawner
spawning — Property in class com.whirled.contrib.platformer.piece.Spawner
_spawnInterval — Property in class com.whirled.contrib.platformer.game.SpawnerController
spawnInterval — Property in class com.whirled.contrib.platformer.piece.Spawner
SpawnMessage — Class in package com.whirled.contrib.platformer.net
spawnPlayer(id, idx, x, y) — Static method in class com.whirled.contrib.platformer.net.SpawnMessage
spawns — Property in class com.whirled.contrib.platformer.piece.Spawner
spawnSoundEffect — Property in class com.whirled.contrib.platformer.piece.Spawner
spawnXML — Property in class com.whirled.contrib.platformer.piece.Spawner
speedX — Property in class com.whirled.contrib.display.PhysicalBase
The x component of the object's speed in pixels/second.
speedY — Property in class com.whirled.contrib.display.PhysicalBase
The y component of the object's speed in pixels/second.
sprite — Property in class com.whirled.contrib.platformer.piece.Dynamic
sprite — Property in class com.whirled.contrib.platformer.piece.Piece
The piece sprite name.
SPRITE_HEIGHT — Constant static property in class com.whirled.contrib.card.Card
Placeholder value for the height of a card sprite.
_spriteMap — Static property in class com.whirled.contrib.platformer.display.PieceSpriteFactory
SPRITE_WIDTH — Constant static property in class com.whirled.contrib.card.Card
Placeholder value for the width of a card sprite.
SQUEEZE_DURATION — Constant static property in class com.whirled.contrib.card.graphics.HandSprite
SS_STATES — Constant static property in class com.whirled.contrib.platformer.display.SpawnerSprite
_stack — Property in class com.whirled.contrib.GameModeStack
Internal storage for the stack.
stageQuality — Property in class com.whirled.contrib.platformer.client.Preferences
standardSort(suits, ordering) — Method in class com.whirled.contrib.card.CardArray
Sort the array in place for player's ease of use.
start(trackName, crossfade, callback) — Static method in class com.whirled.contrib.Jukebox
Start a background audio track.
start() — Method in interface com.whirled.contrib.ManagedTimer
start(duration) — Method in class com.whirled.contrib.card.graphics.TimerMovie
Reset the movie to frame 0 and play, finishing in the given duration.
start() — Method in class com.whirled.contrib.display.ClickAnimateFurniture
This function is used to start the furniture.
start() — Method in class com.whirled.contrib.platformer.display.CacheWrapper
startAttack() — Method in class com.whirled.contrib.platformer.game.ActorController
startAttack() — Method in interface com.whirled.contrib.platformer.game.AttackController
startBackgroundMusic(track, crossfade, loop) — Method in class com.whirled.contrib.platformer.PlatformerController
startBackgroundMusic(track, crossfade, loop) — Method in class com.whirled.contrib.platformer.client.ClientPlatformerController
startBackgroundMusic(name, crossfade, loop) — Method in class com.whirled.contrib.sound.SoundController
STARTED — Constant static property in class com.whirled.contrib.card.TurnTimerEvent
Event type for when the timer has just kicked off.
_startHealth — Property in class com.whirled.contrib.platformer.piece.Actor
startHealth — Property in class com.whirled.contrib.platformer.piece.Actor
startHealth — Property in class com.whirled.contrib.platformer.piece.DestructableGate
startLog() — Method in class com.whirled.contrib.platformer.board.SimpleActorBounds
startMoving() — Method in class com.whirled.contrib.display.PhysicalBase
Initializes the Timer that controls the object and starts moving the object in accordance with its properties.
startSong(song, crossfade) — Static method in class com.whirled.contrib.Jukebox
START_TOKEN — Constant static property in class com.whirled.contrib.Chunker
_state — Property in class com.whirled.contrib.ForkingToyState
_state — Property in class com.whirled.contrib.card.graphics.CardSprite
state — Property in class com.whirled.contrib.card.graphics.CardSprite
Access to the card's highlight state.
_state — Property in class com.whirled.contrib.platformer.display.DynamicSprite
state — Property in class com.whirled.contrib.platformer.net.EventMessage
state — Property in class com.whirled.contrib.platformer.net.HoverMessage
state — Property in class com.whirled.contrib.platformer.net.ShotMessage
state — Property in class com.whirled.contrib.platformer.net.SpawnerMessage
state — Property in class com.whirled.contrib.platformer.net.SpawnMessage
STATE_KEY — Constant static property in class com.whirled.contrib.ForkingToyState
STATE_PREFIX — Constant static property in class com.whirled.contrib.ForkingToyState
stateUpdated — Event in class com.whirled.contrib.ForkingToyState
The state updated event.
STATE_UPDATED — Constant static property in class com.whirled.contrib.ForkingToyState
Event type constant.
_static — Property in class com.whirled.contrib.platformer.display.DynamicSprite
StaticTask — Class in package com.whirled.contrib.platformer.board
StaticTask(cc:com.whirled.contrib.platformer.game:CollisionController, col:com.whirled.contrib.platformer.board:Collider) — Constructor in class com.whirled.contrib.platformer.board.StaticTask
_stats — Property in class com.whirled.contrib.cache.LeastRecentlyUsedCache
_stats — Property in class com.whirled.contrib.cache.LFUWeightedAgeCache
_statsCreation — Property in class com.whirled.contrib.cache.CacheStats
_stile — Static property in class com.whirled.contrib.platformer.util.Metrics
stop() — Static method in class com.whirled.contrib.Jukebox
Stop playing the current music.
stop() — Method in interface com.whirled.contrib.ManagedTimer
stop() — Method in class com.whirled.contrib.card.graphics.TimerMovie
Stop the movie where it is and leave it.
stopBackgroundMusic(fadeOut) — Method in class com.whirled.contrib.sound.SoundController
stopCollisions() — Method in class com.whirled.contrib.platformer.game.DynamicController
stopEffect(effect:com.whirled.contrib.sound:SoundEffect, id) — Method in class com.whirled.contrib.sound.SoundController
_stopped — Property in class com.whirled.contrib.persist.CookieManager
stopSoundEffect(effect:com.whirled.contrib.sound:SoundEffect) — Method in class com.whirled.contrib.platformer.display.DynamicSprite
stopTimer(managedTimer) — Method in class com.whirled.contrib.TimerManager
stopWrites() — Method in class com.whirled.contrib.persist.CookieManager
string — Property in class com.whirled.contrib.card.Card
Get a unique string representation of this card for debugging or naming conventions.
StringArrayCookieProperty — Class in package com.whirled.contrib.persist
StringArrayCookieProperty(manager:com.whirled.contrib.persist:CookieManager, typeId, name, defaultValue) — Constructor in class com.whirled.contrib.persist.StringArrayCookieProperty
StringCookieProperty — Class in package com.whirled.contrib.persist
StringCookieProperty(manager:com.whirled.contrib.persist:CookieManager, typeId, name, defaultValue) — Constructor in class com.whirled.contrib.persist.StringCookieProperty
stringValue — Property in class com.whirled.contrib.persist.StringCookieProperty
_suffix — Property in class com.whirled.contrib.namespc.NameUtil
suit — Property in class com.whirled.contrib.card.Card
Access the suit.
SUIT_CLUBS — Constant static property in class com.whirled.contrib.card.Card
Constant for the suit of clubs.
SUIT_DIAMONDS — Constant static property in class com.whirled.contrib.card.Card
Constant for the suit of diamonds.
SUIT_HEARTS — Constant static property in class com.whirled.contrib.card.Card
Constant for the suit of hearts.
_suitOrder — Property in class com.whirled.contrib.card.Sorter
SUITS — Constant static property in class com.whirled.contrib.card.Card
Array of standard suits.
SUIT_SPADES — Constant static property in class com.whirled.contrib.card.Card
Constant for the suit of spades.
suitString(suit) — Static method in class com.whirled.contrib.card.Card
Return a short string for a SUIT_constant for use in debugging or naming conventions.
swapBounds(type) — Static method in class com.whirled.contrib.platformer.piece.BoundData
sWidth — Property in class com.whirled.contrib.platformer.piece.Piece
sX — Property in class com.whirled.contrib.platformer.board.ColliderDetails
The starting x and y position.
sX — Property in class com.whirled.contrib.platformer.board.LineCollisionDetail
sX — Property in class com.whirled.contrib.platformer.piece.Piece
sY — Property in class com.whirled.contrib.platformer.board.ColliderDetails
sY — Property in class com.whirled.contrib.platformer.board.LineCollisionDetail
sY — Property in class com.whirled.contrib.platformer.piece.Piece
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