| Package | com.whirled.contrib.display |
| Class | public class ClickAnimateFurniture |
| Inheritance | ClickAnimateFurniture flash.display.Sprite |
Generally speaking, unless you know what you are doing, you should stick to the public methods and members and avoid the protected ones. There is a tutorial in the wiki on how to use this class which includes examples.
| Property | Defined by | ||
|---|---|---|---|
| randomizeAnimations : Boolean This is a flag which indicates whether or not the change
in animations should be randomized or serial.
| ClickAnimateFurniture | ||
| Property | Defined by | ||
|---|---|---|---|
| control : FurniControl This is the furniture control.
| ClickAnimateFurniture | ||
| timer : Timer This is the timer.
| ClickAnimateFurniture | ||
| Method | Defined by | ||
|---|---|---|---|
|
ClickAnimateFurniture(images:Array)
The constructor.
| ClickAnimateFurniture | ||
|
disableReturnToBaseAnimation():void
This function restores the default behavior, which is that
the furniture changes animation states every time it is
clicked.
| ClickAnimateFurniture | ||
|
enableReturnToBaseAnimation():void
This function is used to cause the furniture to always
return to its basic animation state.
| ClickAnimateFurniture | ||
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makeSimpleAnimation(x:int):Array
[static] This creates a very simple default animation.
| ClickAnimateFurniture | ||
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setAnimations(anims:Array):void
This function is used to set or reset the animations which
will be used.
| ClickAnimateFurniture | ||
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start():void
This function is used to start the furniture.
| ClickAnimateFurniture | ||
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verifyAnimation(anim:Array):Boolean
[static] This function checks an individual animation array to
ensure its correctness.
| ClickAnimateFurniture | ||
|
verifyAnimations(anims:Array):Boolean
[static] This routine verifies that the thing being passed as an animation
really is an animation.
| ClickAnimateFurniture | ||
| Method | Defined by | ||
|---|---|---|---|
|
handleClick(event:Event):void
This is the callback for mouse clicks.
| ClickAnimateFurniture | ||
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handleTimer(event:TimerEvent):void
This is the callback for the timer.
| ClickAnimateFurniture | ||
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handleUnload(event:Event):void
This is the callback for when the furniture is unloaded.
| ClickAnimateFurniture | ||
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memoryChanged(event:ControlEvent):void
This function is the callback for updates to the memory.
| ClickAnimateFurniture | ||
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messageReceived(event:ControlEvent):void
This function is the callback for messages.
| ClickAnimateFurniture | ||
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updateDisplay():void
This gets called whenever things change.
| ClickAnimateFurniture | ||
| control | property |
protected var control:FurniControlThis is the furniture control.
| randomizeAnimations | property |
public var randomizeAnimations:BooleanThis is a flag which indicates whether or not the change in animations should be randomized or serial. By default it is false, indicating that the animations will be cycled through in order. If you set it to true, they will instead be cycled through in random order.
The default value is <code>false</code>.
| timer | property |
protected var timer:TimerThis is the timer. If you want to temporarily stop or pause the animations, the easiest way is to stop the timer and then start it when you want things to resume.
| ClickAnimateFurniture | () | constructor |
public function ClickAnimateFurniture(images:Array)The constructor.
Parametersimages:Array — An Array of DisplayObjects. Should be non-null,
non-empty, and all contains objects should be subclasses of
DisplayObject |
| disableReturnToBaseAnimation | () | method |
public function disableReturnToBaseAnimation():voidThis function restores the default behavior, which is that the furniture changes animation states every time it is clicked. When the furniture is clicked, it changes animations and then runs the new animation over and over until the next time it gets cicked.
By default, returning to the base animation is disabled. This function does not need to be called unless enableReturnToBaseAnimation has been called.
| enableReturnToBaseAnimation | () | method |
public function enableReturnToBaseAnimation():voidThis function is used to cause the furniture to always return to its basic animation state. If this has been called, then the furniture item will carry out the first animation until it is clicked on. When clicked on, it will play another animation through once and then will return to the first animation. If randomization is enabled, the animation it plays will be random. Otherwise, it will play the animations in order, one for each click.
| handleClick | () | method |
protected function handleClick(event:Event):voidThis is the callback for mouse clicks. It handles changing the animations, notifying everyone else and where applicable, saving the change.
Parametersevent:Event |
| handleTimer | () | method |
protected function handleTimer(event:TimerEvent):voidThis is the callback for the timer. It advances the frame, looping if necessary. If returnToBaseAnimation is true, it also detects when a given animation has finished and goes back to the base animation. It does not synchronize the return to the base animation with other instances because if some instances are running slower than others, we would still like them to be able to see the complete animation.
Parametersevent:TimerEvent |
| handleUnload | () | method |
protected function handleUnload(event:Event):voidThis is the callback for when the furniture is unloaded. It handles clean-up.
Parametersevent:Event |
| makeSimpleAnimation | () | method |
public static function makeSimpleAnimation(x:int):ArrayThis creates a very simple default animation. This default animation is used in the event that no animation has been supplied or that the supplied animation was incorrectly formatter. In the default animation, the first x pictures which have been supplied are shown in order each for one half of a second.
It is not generally recommended that users call this. It is primarily here so that the furniture will do something in the case that no animation (or no properly formatted animation) is ever set.
Parametersx:int — The number of frames to use.
|
Array |
| memoryChanged | () | method |
protected function memoryChanged(event:ControlEvent):voidThis function is the callback for updates to the memory. It enables it to be the case that when one user clicks on the furniture, it changes which animation is being shown for everyone.
Parametersevent:ControlEvent |
| messageReceived | () | method |
protected function messageReceived(event:ControlEvent):voidThis function is the callback for messages. It enables it to be the case that when one user clicks on the furniture, the same animation plays for everyone.
Parametersevent:ControlEvent |
| setAnimations | () | method |
public function setAnimations(anims:Array):voidThis function is used to set or reset the animations which will be used. It should be called before start.
Parametersanims:Array — The format for this input is somewhat complex, so
bear with me. It takes an array as input. Each member of this
array should be an animation. An animation is also
an array. Each member of the animation array should
be a frame. A frame is also an array. A frame is an
Array of size 2. The first element is the frame number.
This should be the index that the frame has in the image
array passed to the constructor. The second element
is the time in milliseconds for which the frame should
be displayed. So essentially, anims is an Array of Arrays
of Arrays of integers. If something other than this
is given as input, errors will appear in the log and
the default animation will be used instead. |
| start | () | method |
public function start():voidThis function is used to start the furniture. Prior to this function being called, nothing will be displayed and nothing will happen. It should normally be called in the constructor of the superclass.
Before this function is called, setAnimation should be called and any behavior flags (randomizeAnimations, returnToBaseAnimation) should be set.
When called, this function does several things, including begining the first animation and registering the listeners for several events such as mouse clicks, communication with other instances, and timer events.
| updateDisplay | () | method |
protected function updateDisplay():voidThis gets called whenever things change. It changes which frame is being displayed and starts the timer for the new frame, if appropriate.
| verifyAnimation | () | method |
public static function verifyAnimation(anim:Array):BooleanThis function checks an individual animation array to ensure its correctness. It is just a helper function for verifyAnimations to make the code cleaner. Generally, it is not expected that this routing will be used outside of this class, but it may be helpful for debugging if you are unsure which animation is not set up properly.
If the input is not properly formatted, specific information about the error can be found in the flash log file.
Parametersanim:Array — A single animation Array. That is an Array of
frames. Each frame is an array of two integers.
|
Boolean — Returns true is the animation is properly formatted.
False otherwise. |
| verifyAnimations | () | method |
public static function verifyAnimations(anims:Array):BooleanThis routine verifies that the thing being passed as an animation really is an animation. If it does not conform to the description of an animation then this will be detected. This is a sanity check measure meant to protect against users who do not understand what they are doing. This would be unnecessary in a language with stronger typing. This function will not usually be called outside of this class, but it may be helpful for debugging in some cases.
If the input is not properly formatted, specific information about the error can be found in the flash log file.
Parametersanims:Array — An array of animations. Each animation is itself
an array of frames. Each frame is an arry of two integers.
|
Boolean |