| Interface | Description | |
|---|---|---|
| AttackController | ||
| Collision | ||
| CollisionController | ||
| InitController | ||
| PauseController | ||
| ShootableController | ||
| ShutdownController | ||
| TickController | ||
| WalkableController |
| Class | Description | |
|---|---|---|
| ActorController | ||
| AttackCollisionHandler | ||
| BackgroundMusicAction | ||
| BounceCollisionHandler | ||
| CollisionHandler | ||
| DeathEventTrigger | An event trigger that occurs when all the supplied actor ids are dead. | |
| DestructableGateController | ||
| DynamicController | ||
| EnableActorEventAction | ||
| EnableSpawnerEventAction | ||
| EventAction | ||
| EventTrigger | ||
| GameController | ||
| GameEvent | A game event that has a trigger and an action. | |
| GateController | ||
| HoverCollisionHandler | ||
| HoverController | ||
| ImmediateEventTrigger | ||
| LaserShotController | ||
| MultiEventAction | ||
| MultiEventTrigger | ||
| OpenGateEventAction | ||
| RectDynamicController | ||
| RemoveGatesEventAction | ||
| SetGateEventAction | ||
| ShotCollisionHandler | ||
| ShotController | ||
| SimpleCollision | ||
| SpawnerController | ||
| SpawnerDeathEventTrigger | ||
| WalkableCollisionHandler |