Packagecom.whirled.contrib.platformer.net
Classpublic class SpawnMessage
InheritanceSpawnMessage Inheritance BaseGameMessage Inheritance flash.events.Event



Public Properties
 PropertyDefined by
  id : int
SpawnMessage
  idx : int
SpawnMessage
  name : String
[read-only]
SpawnMessage
 InheritedsenderId : int
BaseGameMessage
  state : int
SpawnMessage
  x : Number
SpawnMessage
  y : Number
SpawnMessage
Protected Properties
 PropertyDefined by
 Inherited_senderId : int
BaseGameMessage
Public Methods
 MethodDefined by
  
changeOwner(id:int, owner:int):SpawnMessage
[static]
SpawnMessage
  
create(state:int, id:int, idx:int = 0, x:Number = 0, y:Number = 0):SpawnMessage
[static]
SpawnMessage
  
fromBytes(bytes:ByteArray):void
SpawnMessage
 Inherited
fromServer():Boolean
BaseGameMessage
  
removeDynamic(id:int, store:Boolean):SpawnMessage
[static]
SpawnMessage
  
requestOwnerChange(id:int, owner:int):SpawnMessage
[static]
SpawnMessage
  
spawnDynamic(id:int, owner:int):SpawnMessage
[static]
SpawnMessage
  
spawnIndex(idx:int, x:Number = 0, y:Number = 0, free:Boolean = false):SpawnMessage
[static]
SpawnMessage
  
spawnPlayer(id:int, idx:int, x:Number, y:Number):SpawnMessage
[static]
SpawnMessage
  
toBytes(bytes:ByteArray = null):ByteArray
SpawnMessage
Public Constants
 ConstantDefined by
  DYNAMIC : int = 2
[static]
SpawnMessage
  NAME : String = "spawn"
[static]
SpawnMessage
  OWNER : int = 5
[static]
SpawnMessage
  PLAYER : int = 1
[static]
SpawnMessage
  REMOVE : int = 3
[static]
SpawnMessage
  REQUEST_OWNER : int = 6
[static]
SpawnMessage
  SPAWN : int = 4
[static]
SpawnMessage
Property detail
idproperty
public var id:int
idxproperty 
public var idx:int
nameproperty 
name:String  [read-only]Implementation
    public function get name():String
stateproperty 
public var state:int
xproperty 
public var x:Number
yproperty 
public var y:Number
Method detail
changeOwner()method
public static function changeOwner(id:int, owner:int):SpawnMessageParameters
id:int
 
owner:int

Returns
SpawnMessage
create()method 
public static function create(state:int, id:int, idx:int = 0, x:Number = 0, y:Number = 0):SpawnMessageParameters
state:int
 
id:int
 
idx:int (default = 0)
 
x:Number (default = 0)
 
y:Number (default = 0)

Returns
SpawnMessage
fromBytes()method 
public override function fromBytes(bytes:ByteArray):voidParameters
bytes:ByteArray
removeDynamic()method 
public static function removeDynamic(id:int, store:Boolean):SpawnMessageParameters
id:int
 
store:Boolean

Returns
SpawnMessage
requestOwnerChange()method 
public static function requestOwnerChange(id:int, owner:int):SpawnMessageParameters
id:int
 
owner:int

Returns
SpawnMessage
spawnDynamic()method 
public static function spawnDynamic(id:int, owner:int):SpawnMessageParameters
id:int
 
owner:int

Returns
SpawnMessage
spawnIndex()method 
public static function spawnIndex(idx:int, x:Number = 0, y:Number = 0, free:Boolean = false):SpawnMessageParameters
idx:int
 
x:Number (default = 0)
 
y:Number (default = 0)
 
free:Boolean (default = false)

Returns
SpawnMessage
spawnPlayer()method 
public static function spawnPlayer(id:int, idx:int, x:Number, y:Number):SpawnMessageParameters
id:int
 
idx:int
 
x:Number
 
y:Number

Returns
SpawnMessage
toBytes()method 
public override function toBytes(bytes:ByteArray = null):ByteArrayParameters
bytes:ByteArray (default = null)

Returns
ByteArray
Constant detail
DYNAMICconstant
public static const DYNAMIC:int = 2
NAMEconstant 
public static const NAME:String = "spawn"
OWNERconstant 
public static const OWNER:int = 5
PLAYERconstant 
public static const PLAYER:int = 1
REMOVEconstant 
public static const REMOVE:int = 3
REQUEST_OWNERconstant 
public static const REQUEST_OWNER:int = 6
SPAWNconstant 
public static const SPAWN:int = 4